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序言
在開發的過程中,我們會遇到這樣的一些需求:
- 用戶注冊完賬號(如:UserAccount),在下次登錄的時候,能夠默認顯示該登錄的賬戶
- 用戶設置了禁止音效、禁止背景音樂等內容,在下次登錄的時候,希望能夠保持設置
于是,在開發的過程中,我們將這一類需求,抽象成:
本地數據存儲功能
Cocos2dx+Lua引擎中的UserDefault類,就為我們實現了其中一類數據的存儲。
UserDefault 類詳解
下面,將圍繞2點進行展開:
- UserDefault類的功能;
- UserDefault類的定義與實現;
功能
-
UserDefault 類在本地(指手機writable path下)創建一個
UserDefault.xml
文件,來作為存儲的數據庫。 -
UserDefault.xml
可以存儲以下的數據類型:布爾類型、整型、單精度浮點型、雙精度浮點型、字符串類型、Data類型。 - UserDefault 提供了字符串為關鍵字的寫入和讀取的API接口。
類定義與實現
類的定義
頭文件UserDefault.h如下:
#ifndef __SUPPORT_CCUSERDEFAULT_H__
#define __SUPPORT_CCUSERDEFAULT_H__
#include "platform/CCPlatformMacros.h"
#include <string>
#include "base/CCData.h"
/**
* @addtogroup base
* @{
*/
NS_CC_BEGIN
/**
* UserDefault acts as a tiny database. You can save and get base type values by it.
* For example, setBoolForKey("played", true) will add a bool value true into the database.
* Its key is "played". You can get the value of the key by getBoolForKey("played").
*
* It supports the following base types:
* bool, int, float, double, string
*/
class CC_DLL UserDefault
{
public:
// get value methods
/**
* Get bool value by key, if the key doesn't exist, will return false.
* You can set the default value, or it is false.
* @param key The key to get value.
* @return Bool value by `key`.
* @js NA
*/
bool getBoolForKey(const char* key);
/**
* Get bool value by key, if the key doesn't exist, will return passed default value.
* @param key The key to get value.
* @param defaultValue The default value to return if the key doesn't exist.
* @js NA
*/
virtual bool getBoolForKey(const char* key, bool defaultValue);
/**
* Get integer value by key, if the key doesn't exist, will return 0.
* You can set the default value, or it is 0.
* @param key The key to get value.
* @return Integer value of the key.
* @js NA
*/
int getIntegerForKey(const char* key);
/**
* Get bool value by key, if the key doesn't exist, will return passed default value.
* @param key The key to get value.
* @param defaultValue The default value to return if the key doesn't exist.
* @return Integer value of the key.
* @js NA
*/
virtual int getIntegerForKey(const char* key, int defaultValue);
/**
* Get float value by key, if the key doesn't exist, will return 0.0.
* @param key The key to get value.
* @return Float value of the key.
* @js NA
*/
float getFloatForKey(const char* key);
/**
* Get float value by key, if the key doesn't exist, will return passed default value.
* @param key The key to get value.
* @param defaultValue The default value to return if the key doesn't exist.
* @return Float value of the key.
* @js NA
*/
virtual float getFloatForKey(const char* key, float defaultValue);
/**
* Get double value by key, if the key doesn't exist, will return 0.0.
* @param key The key to get value.
* @return Double value of the key.
* @js NA
*/
double getDoubleForKey(const char* key);
/**
* Get double value by key, if the key doesn't exist, will return passed default value.
* @param key The key to get value.
* @param defaultValue The default value to return if the key doesn't exist.
* @return Double value of the key.
* @js NA
*/
virtual double getDoubleForKey(const char* key, double defaultValue);
/**
* Get string value by key, if the key doesn't exist, will return an empty string.
* @param key The key to get value.
* @return String value of the key.
* @js NA
*/
std::string getStringForKey(const char* key);
/**
* Get string value by key, if the key doesn't exist, will return passed default value.
* @param key The key to get value.
* @param defaultValue The default value to return if the key doesn't exist.
* @return String value of the key.
* @js NA
*/
virtual std::string getStringForKey(const char* key, const std::string & defaultValue);
/**
* Get Data value by key, if the key doesn't exist, will return an empty Data.
* @param key The key to get value.
* @return Data value of the key.
* @js NA
*/
Data getDataForKey(const char* key);
/**
* Get Data value by key, if the key doesn't exist, will return an empty Data.
* @param key The key to get value.
* @param defaultValue The default value to return if the key doesn't exist.
* @return Data value of the key.
* @js NA
*/
virtual Data getDataForKey(const char* key, const Data& defaultValue);
// set value methods
/**
* Set bool value by key.
* @param key The key to set.
* @param value A bool value to set to the key.
* @js NA
*/
virtual void setBoolForKey(const char* key, bool value);
/**
* Set integer value by key.
* @param key The key to set.
* @param value A integer value to set to the key.
* @js NA
*/
virtual void setIntegerForKey(const char* key, int value);
/**
* Set float value by key.
* @param key The key to set.
* @param value A float value to set to the key.
* @js NA
*/
virtual void setFloatForKey(const char* key, float value);
/**
* Set double value by key.
* @param key The key to set.
* @param value A double value to set to the key.
* @js NA
*/
virtual void setDoubleForKey(const char* key, double value);
/**
* Set string value by key.
* @param key The key to set.
* @param value A string value to set to the key.
* @js NA
*/
virtual void setStringForKey(const char* key, const std::string & value);
/**
* Set Data value by key.
* @param key The key to set.
* @param value A Data value to set to the key.
* @js NA
*/
virtual void setDataForKey(const char* key, const Data& value);
/**
* You should invoke this function to save values set by setXXXForKey().
* @js NA
*/
virtual void flush();
/**
* delete any value by key,
* @param key The key to delete value.
* @js NA
*/
virtual void deleteValueForKey(const char* key);
/** Returns the singleton.
* @js NA
* @lua NA
*/
static UserDefault* getInstance();
/**
* @js NA
*/
static void destroyInstance();
/**
* You can inherit from platform dependent implementation of UserDefault, such as UserDefaultAndroid,
* and use this function to set delegate, then UserDefault will invoke delegate's implementation.
* For example, your store native data base or other format store.
*
* If you don't want to system default implementation after setting delegate, you can just pass nullptr
* to this function.
*
* @warning It will delete previous delegate
*/
static void setDelegate(UserDefault *delegate);
/** @deprecated Use getInstace() instead.
* @js NA
* @lua NA
*/
CC_DEPRECATED_ATTRIBUTE static UserDefault* sharedUserDefault();
/**@deprecated Use destroyInstance() instead.
* @js NA
*/
CC_DEPRECATED_ATTRIBUTE static void purgeSharedUserDefault();
/** All supported platforms other iOS & Android use xml file to save values. This function is return the file path of the xml path.
* @js NA
*/
static const std::string& getXMLFilePath();
/** All supported platforms other iOS & Android and CC_PLATFORM_WINRT use xml file to save values. This function checks whether the xml file exists or not.
* @return True if the xml file exists, false if not.
* @js NA
*/
static bool isXMLFileExist();
protected:
UserDefault();
virtual ~UserDefault();
private:
static bool createXMLFile();
static void initXMLFilePath();
static UserDefault* _userDefault;
static std::string _filePath;
static bool _isFilePathInitialized;
};
NS_CC_END
// end of base group
/** @} */
#endif // __SUPPORT_CCUSERDEFAULT_H__
為了方便起見,我們可以查看類視圖。
UserDefault.png
其中,方法名左側有一個圖標,它有三種不同的樣式:
Public樣式(圖標右下角為空)
Public
Protected樣式(圖標右下角為星號)
Protected
Private樣式(圖標右下角為鎖)
Private
字段的左側圖標,同理。
類的字段
類的Static字段初始化
UserDefault* UserDefault::_userDefault = nullptr;
string UserDefault::_filePath = string("");
bool UserDefault::_isFilePathInitialized = false;
- _userDefault : UserDefault是一個單例,類的實例存儲在_userDefault字段中
-
_filePath : 記錄
UserDefault.xml
文件所在路徑(此處初始化為可讀寫路徑/UserDefault.xml) - _isFilePathInitialized:標記_filePath是否被初始化
類的方法
類的方法,其作用,在UserDefault中說的非常明白,這里不做重復的闡述。
只做一些補充:
- 構造函數和析構函數放空,沒有業務邏輯,被聲明為Protected,可以被子類繼承,進行功能擴展。
類的實現:
- 類的實現過程中,構建了特定結構的xml表:
<?xml version="1.0" encoding="UTF-8"?>
<userDefaultRoot>
<Key1>Value1</Key1>
<Key2>Value2</Key1>
<Key3>Value3</Key1>
</userDefaultRoot>
- 類中提供了6類數據結構的讀取和寫入接口,其實現,都是利用了tinyxml2類來操作規定了存儲結構的xml文件,對返回的數據做類型轉換。
tolua
在lua_cocos2dx_auto.cpp
文件中,注冊了lua端調用此類的接口
int lua_register_cocos2dx_UserDefault(lua_State* tolua_S)
{
tolua_usertype(tolua_S,"cc.UserDefault");
tolua_cclass(tolua_S,"UserDefault","cc.UserDefault","",nullptr);
tolua_beginmodule(tolua_S,"UserDefault");
tolua_function(tolua_S,"setIntegerForKey",lua_cocos2dx_UserDefault_setIntegerForKey);
tolua_function(tolua_S,"deleteValueForKey",lua_cocos2dx_UserDefault_deleteValueForKey);
tolua_function(tolua_S,"getFloatForKey",lua_cocos2dx_UserDefault_getFloatForKey);
tolua_function(tolua_S,"getBoolForKey",lua_cocos2dx_UserDefault_getBoolForKey);
tolua_function(tolua_S,"setDoubleForKey",lua_cocos2dx_UserDefault_setDoubleForKey);
tolua_function(tolua_S,"setFloatForKey",lua_cocos2dx_UserDefault_setFloatForKey);
tolua_function(tolua_S,"getStringForKey",lua_cocos2dx_UserDefault_getStringForKey);
tolua_function(tolua_S,"setStringForKey",lua_cocos2dx_UserDefault_setStringForKey);
tolua_function(tolua_S,"flush",lua_cocos2dx_UserDefault_flush);
tolua_function(tolua_S,"getIntegerForKey",lua_cocos2dx_UserDefault_getIntegerForKey);
tolua_function(tolua_S,"getDoubleForKey",lua_cocos2dx_UserDefault_getDoubleForKey);
tolua_function(tolua_S,"setBoolForKey",lua_cocos2dx_UserDefault_setBoolForKey);
tolua_function(tolua_S,"destroyInstance", lua_cocos2dx_UserDefault_destroyInstance);
tolua_function(tolua_S,"getXMLFilePath", lua_cocos2dx_UserDefault_getXMLFilePath);
tolua_function(tolua_S,"isXMLFileExist", lua_cocos2dx_UserDefault_isXMLFileExist);
tolua_endmodule(tolua_S);
std::string typeName = typeid(cocos2d::UserDefault).name();
g_luaType[typeName] = "cc.UserDefault";
g_typeCast["UserDefault"] = "cc.UserDefault";
return 1;
}
總結
在通讀這個類后,我們完成了UserDefault類的源代碼閱讀。