自定義view 方形進度條

效果圖如下:


一。view的組成

看到上圖效果,大概可以確定這個view由三部分組成

1.繞一圈的正方形

2.中間的圖形

3.移動的正方形

1.繪制最外層的正方形

最外層是由12個正方形組成,并且從1到12緩慢增長,緩慢增長的過程,我是用ValueAnimator控制,同時可以看出這個動畫,是由兩部分組成,一部是正方形的垂直下落動畫,另一部分則是最外圈正方形增長動畫,具體代碼如下:

mValueAnimator = ValueAnimator.ofInt(0,13);

mValueAnimator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener()

{

@Override

public void onAnimationUpdate(ValueAnimator valueAnimator)

{

//? ? ? ? ? ? ? ? if (++progress >= max) {

//? ? ? ? ? ? ? ? ? ? progress = max;

//? ? ? ? ? ? ? ? ? ? bar_null.setProgress(progress);

//? ? ? ? ? ? ? ? ? ? stopProgress();

//? ? ? ? ? ? ? ? ? ? return;

//? ? ? ? ? ? ? ? }

setProgress((Integer) valueAnimator.getAnimatedValue());

Log.e(" valueAnimator ","" +? valueAnimator.getAnimatedValue());

}

});

mValueAnimator.setDuration(2500);

mValueAnimator.setRepeatMode(ValueAnimator.RESTART);

mValueAnimator.setRepeatCount(ValueAnimator.INFINITE);

mValueAnimator.start();

mValueAnimator.addListener(new Animator.AnimatorListener()

{

@Override

public void onAnimationStart(Animator animator)

{

}

@Override

public void onAnimationEnd(Animator animator)

{

}

@Override

public void onAnimationCancel(Animator animator)

{

}

@Override

public void onAnimationRepeat(Animator animator)

{

switch (currentStatus){

case SQUARE:

currentStatus = CIRCLE;

break;

case CIRCLE:

currentStatus = SQUARE;

break;

}

}

});

繪制最外層的正方形是用? mCanvas.rotate(30f, mCenterX, mCenterY); 方法進行旋轉,總共一圈12個正方形,360/12=30,每一圈12個正方形每一次旋轉30度

繪制正方形代碼如下:

int count = 0;

Log.e("mpercent",percent + "");

// 1.1 當前進度

while (count++ < percent) {

//mCanvas.drawCircle(mCenterX, mCenterY - outerRadius + dotRadius, dotRadius, mPaint);

mCanvas.drawRect(mCenterX-size/2,getHeight()-size,mCenterX+size/2,getHeight(),mPaint);

//? ? mCanvas.drawRect(mCenterX-50/2,0,mCenterX+50/2,50,mPaint);

mCanvas.rotate(30f, mCenterX, mCenterY); //3.6f

Log.e(" count ",count+"");

Log.e(" percent ",percent+"");

}

// 1.2 未完成進度

mPaint.setColor(dotBgColor);

count--;

while (count++ < 12) {

mCanvas.drawCircle(mCenterX, mCenterY - outerRadius + dotRadius, dotRadius, mPaint);

// mCanvas.drawRect(mCenterX-50/2,0,mCenterX+50/2,50,mPaint);

mCanvas.rotate(30f, mCenterX, mCenterY);

}

這里每一次重繪需要旋轉12次,按進度的變化,不斷繪制紅色矩形,剩余的用白色替代,不然會出現角度錯亂的現象.算出每一次旋轉的百分比:

percent = progress * 12 / progressMax;

2.繪制中間圖形,這個比較容易了,直接調用 mCanvas.drawBitmap方法,先算出中心點的坐標,獲取bitmap具體代碼如下:

mCenterX = getWidth() / 2f;

mCenterY = getHeight() / 2f;

Bitmap bitmap = BitmapFactory.decodeResource(mContext.getResources(),R.mipmap.ic_launcher);

int bitmapWidth = bitmap.getWidth();

int bitmapHeight = bitmap.getHeight();

mCanvas.drawBitmap(bitmap,mCenterX - bitmapWidth/2,mCenterY-bitmapHeight/2,mPaint);

3.繪制移動的矩形,這個不斷的去改變矩形的左上和右下的坐標,每一次重繪時記得清空畫布,不然原來圖形會存在,按照百分比去不斷增加剩余的高度,具體代碼如下

int movePercent = (int) ((getHeight()-size-mCenterY-bitmapHeight/2) * progress / 12);

mCanvas.drawRect(mCenterX-size/2,mCenterY+bitmapHeight/2 + movePercent,mCenterX+size/2,mCenterY+bitmapHeight/2+size + movePercent,squarePaint);

下面貼上完整代碼

public class CircleProgressBar extends View

{

/**

* 當前進度

*/

private int progress;

/**

* 當前百分比

*/

private int percent;

/**

* 最大進度

*/

private int progressMax;

private int dotColor;

private int dotBgColor;

private int showMode;

public static final int SHOW_MODE_NULL? ? ? = 0;

public static final int SHOW_MODE_PERCENT? = 1;

public static final int SHOW_MODE_ALL? ? ? = 2;

private float percentTextSize;

private int percentTextColor;

private boolean isPercentFontSystem;

private int percentThinPadding;

private String unitText;

private float unitTextSize;

private int unitTextColor;

private int unitTextAlignMode;

public static final int UNIT_TEXT_ALIGN_MODE_DEFAULT = 0;

public static final int UNIT_TEXT_ALIGN_MODE_CN = 1;

public static final int UNIT_TEXT_ALIGN_MODE_EN? ? ? = 2;

private String buttonText;

private float buttonTextSize;

private int buttonTextColor;

private int buttonBgColor;

private int buttonClickColor;

private int buttonClickBgColor;

private float buttonTopOffset;

private Paint mPaint;

private float mSin_1; // sin(1°)

private float mCenterX;

private float mCenterY;

private Canvas mCanvas;

private Bitmap mBitmap;

private Xfermode mClearCanvasXfermode;

private Xfermode mPercentThinXfermode;

private Context mContext;

private Paint squarePaint;

private ValueAnimator mValueAnimator;

private final int SQUARE = 1005;

private final int CIRCLE = 1006;

private int currentStatus = 0;

public CircleProgressBar(Context context)

{

this(context,null);

}

public CircleProgressBar(Context context, AttributeSet attrs)

{

this(context, attrs,0);

}

public CircleProgressBar(Context context, AttributeSet attrs, int defStyleAttr)

{

super(context, attrs, defStyleAttr);

this.mContext = context;

currentStatus = SQUARE;

TypedArray ta = context.obtainStyledAttributes(attrs, R.styleable.CircleDotProgressBar);

// 獲取自定義屬性值或默認值

progressMax = ta.getInteger(R.styleable.CircleDotProgressBar_progressMax, 12);

dotColor = ta.getColor(R.styleable.CircleDotProgressBar_dotColor, Color.RED);

dotBgColor = ta.getColor(R.styleable.CircleDotProgressBar_dotBgColor, Color.WHITE);

showMode = ta.getInt(R.styleable.CircleDotProgressBar_showMode, SHOW_MODE_PERCENT);

if (showMode != SHOW_MODE_NULL) {

percentTextSize = ta.getDimension(R.styleable.CircleDotProgressBar_percentTextSize, dp2px(30));

percentTextColor = ta.getInt(R.styleable.CircleDotProgressBar_percentTextColor, Color.WHITE);

isPercentFontSystem = ta.getBoolean(R.styleable.CircleDotProgressBar_isPercentFontSystem, false);

percentThinPadding = ta.getInt(R.styleable.CircleDotProgressBar_percentThinPadding, 0);

unitText = ta.getString(R.styleable.CircleDotProgressBar_unitText);

unitTextSize = ta.getDimension(R.styleable.CircleDotProgressBar_unitTextSize, percentTextSize);

unitTextColor = ta.getInt(R.styleable.CircleDotProgressBar_unitTextColor, Color.WHITE);

unitTextAlignMode = ta.getInt(R.styleable.CircleDotProgressBar_unitTextAlignMode, UNIT_TEXT_ALIGN_MODE_DEFAULT);

if (unitText == null) {

unitText = "%";

}

}

if (showMode == SHOW_MODE_ALL) {

buttonText = ta.getString(R.styleable.CircleDotProgressBar_buttonText);

buttonTextSize = ta.getDimension(R.styleable.CircleDotProgressBar_buttonTextSize, dp2px(15));

buttonTextColor = ta.getInt(R.styleable.CircleDotProgressBar_buttonTextColor, Color.GRAY);

buttonBgColor = ta.getInt(R.styleable.CircleDotProgressBar_buttonBgColor, Color.WHITE);

buttonClickColor = ta.getInt(R.styleable.CircleDotProgressBar_buttonClickColor, buttonBgColor);

buttonClickBgColor = ta.getInt(R.styleable.CircleDotProgressBar_buttonClickBgColor, buttonTextColor);

buttonTopOffset = ta.getDimension(R.styleable.CircleDotProgressBar_buttonTopOffset, dp2px(15));

if (buttonText == null) {

buttonText = context.getString(R.string.CircleDotProgressBar_speed_up_one_key);

}

}

ta.recycle();

// 其他準備工作

mSin_1 = (float) Math.sin(Math.toRadians(1)); // 求sin(1°)。角度需轉換成弧度

mPaint = new Paint();

mPaint.setAntiAlias(true); // 消除鋸齒

squarePaint = new Paint();

squarePaint.setAntiAlias(true); // 消除鋸齒

squarePaint.setColor(Color.RED);

//? ? ? ? mPercentTypeface = isPercentFontSystem ? Typeface.DEFAULT

//? ? ? ? ? ? ? ? : Typeface.createFromAsset(context.getAssets(), "fonts/HelveticaNeueLTPro.ttf");

mClearCanvasXfermode = new PorterDuffXfermode(PorterDuff.Mode.CLEAR);

if (percentThinPadding != 0) {

mPercentThinXfermode = new PorterDuffXfermode(PorterDuff.Mode.DST_OUT);

}

mValueAnimator = ValueAnimator.ofInt(0,13);

mValueAnimator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener()

{

@Override

public void onAnimationUpdate(ValueAnimator valueAnimator)

{

//? ? ? ? ? ? ? ? if (++progress >= max) {

//? ? ? ? ? ? ? ? ? ? progress = max;

//? ? ? ? ? ? ? ? ? ? bar_null.setProgress(progress);

//? ? ? ? ? ? ? ? ? ? stopProgress();

//? ? ? ? ? ? ? ? ? ? return;

//? ? ? ? ? ? ? ? }

setProgress((Integer) valueAnimator.getAnimatedValue());

Log.e(" valueAnimator ","" +? valueAnimator.getAnimatedValue());

}

});

mValueAnimator.setDuration(2500);

mValueAnimator.setRepeatMode(ValueAnimator.RESTART);

mValueAnimator.setRepeatCount(ValueAnimator.INFINITE);

mValueAnimator.start();

mValueAnimator.addListener(new Animator.AnimatorListener()

{

@Override

public void onAnimationStart(Animator animator)

{

}

@Override

public void onAnimationEnd(Animator animator)

{

}

@Override

public void onAnimationCancel(Animator animator)

{

}

@Override

public void onAnimationRepeat(Animator animator)

{

switch (currentStatus){

case SQUARE:

currentStatus = CIRCLE;

break;

case CIRCLE:

currentStatus = SQUARE;

break;

}

}

});

}

@Override

protected void onSizeChanged(int w, int h, int oldw, int oldh) {

super.onSizeChanged(w, h, oldw, oldh);

mBitmap = Bitmap.createBitmap(w, h, Bitmap.Config.ARGB_8888);

mCanvas = new Canvas(mBitmap);

}

private int size = 30;

@Override

protected void onDraw(Canvas canvas) {

super.onDraw(canvas);

// 繪制外圍圓點進度

//? ? ? ? drawCircleDot(mCanvas);

// 先清除上次繪制的

mPaint.setXfermode(mClearCanvasXfermode);

mCanvas.drawPaint(mPaint);

mPaint.setXfermode(null);

mCenterX = getWidth() / 2f;

mCenterY = getHeight() / 2f;

Bitmap bitmap = BitmapFactory.decodeResource(mContext.getResources(),R.mipmap.ic_launcher);

int bitmapWidth = bitmap.getWidth();

int bitmapHeight = bitmap.getHeight();

mCanvas.drawBitmap(bitmap,mCenterX - bitmapWidth/2,mCenterY-bitmapHeight/2,mPaint);

Log.e(" currentStatus ", currentStatus + "");

// mCanvas.drawRect(mCenterX-size/2,getHeight()-size,mCenterX+size/2,getHeight(),mPaint);

//? mCanvas.drawRect(mCenterX-size/2,mCenterY+bitmapHeight/2,mCenterX+size/2,mCenterY+bitmapHeight/2+size,mPaint);

if (percent == 12){

mCanvas.drawRect(mCenterX-size/2,getHeight()-size,mCenterX+size/2,getHeight(),mPaint);

}

switch (currentStatus){

case SQUARE:

int movePercent = (int) ((getHeight()-size-mCenterY-bitmapHeight/2) * progress / 12);

mCanvas.drawRect(mCenterX-size/2,mCenterY+bitmapHeight/2 + movePercent,mCenterX+size/2,mCenterY+bitmapHeight/2+size + movePercent,squarePaint);

// mCanvas.drawRect(mCenterX-size/2,mCenterY+bitmapHeight + movePercent ,mCenterX+size/2,mCenterY+bitmapHeight+size + movePercent,squarePaint);

break;

case CIRCLE:

// 計算圓點半徑

float outerRadius = (getWidth() < getHeight() ? getWidth() : getHeight()) / 2f;

mCenterX = getWidth() / 2f;

mCenterY = getHeight() / 2f;

// outerRadius = innerRadius + dotRadius

// sin((360°/200)/2) = sin(0.9°) = dotRadius / innerRadius;

// 為了讓圓點飽滿一些,把角度0.9°增加0.1°到1°

float dotRadius = mSin_1 * outerRadius / (1 + mSin_1);

// 畫進度

mPaint.setColor(dotColor);

mPaint.setStyle(Paint.Style.FILL);

int count = 0;

Log.e("mpercent",percent + "");

// 1.1 當前進度

while (count++ < percent) {

//mCanvas.drawCircle(mCenterX, mCenterY - outerRadius + dotRadius, dotRadius, mPaint);

mCanvas.drawRect(mCenterX-size/2,getHeight()-size,mCenterX+size/2,getHeight(),mPaint);

//? ? mCanvas.drawRect(mCenterX-50/2,0,mCenterX+50/2,50,mPaint);

mCanvas.rotate(30f, mCenterX, mCenterY); //3.6f

Log.e(" count ",count+"");

Log.e(" percent ",percent+"");

}

// 1.2 未完成進度

mPaint.setColor(dotBgColor);

count--;

while (count++ < 12) {

mCanvas.drawCircle(mCenterX, mCenterY - outerRadius + dotRadius, dotRadius, mPaint);

// mCanvas.drawRect(mCenterX-50/2,0,mCenterX+50/2,50,mPaint);

mCanvas.rotate(30f, mCenterX, mCenterY);

}

break;

}

canvas.drawBitmap(mBitmap, 0, 0, null);

}

/**

* 繪制圓點進度

* @param canvas 畫布

*/

private void drawCircleDot(Canvas canvas) {

// 先清除上次繪制的

mPaint.setXfermode(mClearCanvasXfermode);

mCanvas.drawPaint(mPaint);

mPaint.setXfermode(null);

// 計算圓點半徑

float outerRadius = (getWidth() < getHeight() ? getWidth() : getHeight()) / 2f;

mCenterX = getWidth() / 2f;

mCenterY = getHeight() / 2f;

// outerRadius = innerRadius + dotRadius

// sin((360°/200)/2) = sin(0.9°) = dotRadius / innerRadius;

// 為了讓圓點飽滿一些,把角度0.9°增加0.1°到1°

float dotRadius = mSin_1 * outerRadius / (1 + mSin_1);

// 畫進度

mPaint.setColor(dotColor);

mPaint.setStyle(Paint.Style.FILL);

int count = 0;

// 1.1 當前進度

while (count++ < percent) {

//mCanvas.drawCircle(mCenterX, mCenterY - outerRadius + dotRadius, dotRadius, mPaint);

mCanvas.drawRect(mCenterX-size/2,getHeight()-size,mCenterX+size/2,getHeight(),mPaint);

//? ? mCanvas.drawRect(mCenterX-50/2,0,mCenterX+50/2,50,mPaint);

mCanvas.rotate(30f, mCenterX, mCenterY); //3.6f

Log.e(" count ",count+"");

Log.e(" percent ",percent+"");

}

// 1.2 未完成進度

mPaint.setColor(dotBgColor);

count--;

while (count++ < 12) {

mCanvas.drawCircle(mCenterX, mCenterY - outerRadius + dotRadius, dotRadius, mPaint);

// mCanvas.drawRect(mCenterX-50/2,0,mCenterX+50/2,50,mPaint);

mCanvas.rotate(30f, mCenterX, mCenterY);

}

}

private int dp2px(int dp) {

float density = getContext().getResources().getDisplayMetrics().density;

return (int) (dp * density + .5f);

}

/**

* Setter and Getter

*/

public synchronized int getProgressMax() {

return progressMax;

}

public synchronized void setProgressMax(int progressMax) {

if (progressMax < 0) {

throw new IllegalArgumentException("progressMax mustn't smaller than 0");

}

this.progressMax = progressMax;

}

public synchronized int getProgress() {

return progress;

}

/**

* 設置進度

* 同步,允許多線程訪問

* @param progress 進度

*/

public synchronized void setProgress(int progress) {

if (progress < 0 || progress > progressMax) {

throw new IllegalArgumentException(String.format(getResources().getString(R.string.CircleDotProgressBar_progress_out_of_range), progressMax));

}

this.progress = progress;

percent = progress * 12 / progressMax;

postInvalidate(); // 可以直接在子線程中調用,而invalidate()必須在主線程(UI線程)中調用

}

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