本文轉自Unity Connect
HDRP資源尋找添加中...也歡迎大家推薦好的資料
歡迎加入HDRP高清渲染管線討論小組 >> 注:Unity 2019.3版本中,HDRP將會摘掉Preview標簽,成為正式Production-Ready的版本。而且也會支持HDRP for VR。 Unity 2019.3版本中的HDRP相比于之前的版本有較大變化,所以請大家在升級到2019.3版本時要注意可能的變化,以免誤判為bug。 官方HDRP文檔:
2019.3 HDRP文檔:https://docs.unity3d.com/2019.3/Documentation/Manual/com.unity.render-pipelines.high-definition.html
燈光強度參考(Physical Light units):https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@7.1/manual/Physical-Light-Units.html
建筑物中的推薦照明等級(Lighting Level):https://www.archtoolbox.com/materials-systems/electrical/recommended-lighting-levels-in-buildings.html
Diffusion Profile 中使用的 Index of Refraction 參數的參考值(皮膚一般為1.4): https://pixelandpoly.com/ior.html
Unity Learn網站上關于HDRP的教程:點擊打開》 HDRP作品精選:
《死者之書》- Unity官方Demo團隊(2018):https://www.bilibili.com/video/av56052448
《八重櫻 · 桃源戀歌》(2018):https://www.bilibili.com/video/av42250009
《虹棉》動畫短片-廣美2019屆【數碼游戲設計工作室】畢設作品(2019):https://www.bilibili.com/video/av55183908
《異教徒》完整中文配音版 - Unity官方Demo團隊(2020):https://www.bilibili.com/video/av85466607
英文技術文章:
ArchViz Production in Unity Using HDRP:https://80.lv/articles/archviz-production-in-unity-using-hdrp/
Building Great Lighting in Unity(非HDRP):https://80.lv/articles/building-great-lighting-in-unity/
The High Definition Render Pipeline: Getting Started Guide for Artists:https://blogs.unity3d.com/2018/09/24/the-high-definition-render-pipeline-getting-started-guide-for-artists/
Pixar’s Universal Scene Description for Unity out in Preview:https://blogs.unity3d.com/2019/03/28/pixars-universal-scene-description-for-unity-out-in-preview/
GPU Lightmapper: A Technical Deep Dive:https://blogs.unity3d.com/2019/05/20/gpu-lightmapper-a-technical-deep-dive/
Normal map compositing using the surface gradient framework in Shader Graph:https://blogs.unity3d.com/2019/11/20/normal-map-compositing-using-the-surface-gradient-framework-in-shader-graph/
Unity Photogrammetry Workflow: https://unity3d.com/files/solutions/photogrammetry/Unity-Photogrammetry-Workflow_2017-07_v2.pdf
Photogrammetry in Unity: Making Real-World Objects into Digital Assets:https://blogs.unity3d.com/2018/03/12/photogrammetry-in-unity-making-real-world-objects-into-digital-assets/
High Dynamic Range Imaging (HDRI):https://docs.unity3d.com/uploads/ExpertGuides/High_Dynamic_Range_Imaging_HDRI.pdf
Making believable visuals in Unity: https://docs.unity3d.com/Manual/BestPracticeMakingBelievableVisuals.html
Create High-Quality Light Fixtures in Unity: https://docs.unity3d.com/uploads/ExpertGuides/Create_High-Quality_Light_Fixtures_in_Unity.pdf
Best Practice: Setting up the Lighting Pipeline: https://docs.unity3d.com/Manual/BestPracticeLightingPipelines.html
How to set up Unity’s High Definition Render Pipeline for high-end visualizations:https://blogs.unity3d.com/2020/01/09/how-to-set-up-unitys-unitys-high-definition-render-pipeline-for-high-end-visualizations/
中文技術文章:
揭秘《Sherman》:使用Unity制作影視級光照效果:https://mp.weixin.qq.com/s/1v8V722x0B1bfQE7et1tYA
使用Unity創作印第安納·瓊斯的教室環境:https://mp.weixin.qq.com/s/tmQtdNzJj3c1UhRQOCGO5A
Unity倫敦辦公室演示項目的創作過程:https://mp.weixin.qq.com/s/bAbcQAIhURvpS0YWrrQ6yQ
Ray Tracing光線追蹤對Unity開發者的意義:https://mp.weixin.qq.com/s/AotvngmJ8S7o5rEb-ZbK8g
在Unity中制作高質量的光照效果(上):https://mp.weixin.qq.com/s/WIdjyoV_9r_YdK91GaIqAw
在Unity中制作高質量的光照效果(中):https://mp.weixin.qq.com/s/KpH1Oc42DH6U0m1GxxNhrQ
在Unity中制作高質量的光照效果(下):https://mp.weixin.qq.com/s/1R7TzDDjhMXaep-NuRxqxQ
米哈游:《八重櫻 · 桃源戀歌》短片制作技術分享:https://mp.weixin.qq.com/s/Tgpojpl_tCgC5BLTU9Qzqg
Unity實時光線追蹤功能演示項目創作過程:https://mp.weixin.qq.com/s/2fnNM0oPWF2h_cA5jikuCQ
SRP Batcher:加速渲染:https://mp.weixin.qq.com/s/-4Bhxtm_L5paFFAv8co4Xw
在Unity HDRP中創建可配置的汽車:https://mp.weixin.qq.com/s/9yccUBsapouNIDtLtPr0lw
使用Unity制作逼真的海灣場景:https://mp.weixin.qq.com/s/F9o8RRMaMHv9QlZ6POKd6A
在Shader Graph中使用表面梯度框架合成法線貼圖:https://mp.weixin.qq.com/s/2AD8tlEvpyOV7TZcAceOlA
[HDRP]物理燈光是什么?科普向:https://connect.unity.com/p/hdrp-wu-li-deng-guang-shi-shi-yao-ke-pu-xiang
如何設置Unity高清渲染管線制作高端可視化內容:https://mp.weixin.qq.com/s/SVqiklklMZPO68xh5I-Qyw
Github HDRP演示項目:
Github相關工具項目(與美術資產和卡通渲染相關):
RaytracedHardShadow(用于卡通渲染三渲二):https://github.com/unity3d-jp/RaytracedHardShadow
MeshSync(用于DCC工具與Unity的模型實時互通互動):https://github.com/unity3d-jp/MeshSync
Unity-Chan Toon Shader 2.0(卡通渲染三渲二):https://github.com/unity3d-jp/UnityChanToonShaderVer2_Project
跟上述三個工具相關的文章 - Achieving theater-quality anime with Unity:https://blogs.unity3d.com/2019/11/26/highlights-from-unite-tokyo-2019-achieving-theater-quality-anime-with-unity/
Asset Store HDRP相關項目:
HDRP High Fidelity Lighting 2019.2.0f1: https://assetstore.unity.com/packages/templates/tutorials/hdrp-high-fidelity-lighting-2019-2-0f1-147981
ArchVizPRO Interior Vol.7:(Unity 2019.2): https://assetstore.unity.com/packages/3d/environments/urban/archvizpro-interior-vol-7-155448
Snaps Art HD | Construction Site:(Unity 2018.4):https://assetstore.unity.com/packages/templates/packs/snaps-art-hd-construction-site-150640
Snaps Art HD | Buried Memories Volume 2: Serekh:https://assetstore.unity.com/packages/templates/packs/snaps-art-hd-buried-memories-volume-2-serekh-145780
Snaps Art HD | Train Station:https://assetstore.unity.com/packages/templates/packs/snaps-art-hd-train-station-142926
Snaps Art HD | Asian Residential:https://assetstore.unity.com/packages/templates/packs/snaps-art-hd-asian-residential-135233
Snaps Art HD | European Market:https://assetstore.unity.com/packages/templates/packs/snaps-art-hd-european-market-150638
支持HDRP的4款精品資源插件:https://mp.weixin.qq.com/s/KzSGYTf6Qsh_hpP77FLnZg
中文官方直播:
Progressive Lightmapper GPU版在三大渲染管線中的應用:https://www.bilibili.com/video/av63775074
詳解Unity影視渲染后處理技術HDRP:https://www.bilibili.com/video/av54041586
運用光線投影遮罩在HDRP制作高質量燈具光照效果:https://www.bilibili.com/video/av46251905
Unity與Substance技術美術工作流:https://www.bilibili.com/video/av41029494
Unity HDRP高清渲染管線 – 藝術家工作流:https://www.bilibili.com/video/av36008052
中文技術短視頻:
Unity HDRP之次表面散射效果:https://www.bilibili.com/video/av36008052
HDRP (高清渲染管線) -2019.1 新功能和改進的工作流:https://www.bilibili.com/video/av50496342
英文技術視頻:
Feature Overview of the High Definition Render Pipeline! - Unity 2018: HDRP Overview: https://www.youtube.com/watch?v=yFeYFsYgfsM
Getting started with HDRP for games - Unite Copenhagen 2019: https://www.youtube.com/watch?v=-GzGpDGfeTA
Maximizing visual fidelity in VR: HDRP support - Unite Copenhagen: https://www.youtube.com/watch?v=_WkSAn55EBM
Optimizing HDRP with NVIDIA Nsight Graphics - Unite Copenhagen: https://www.youtube.com/watch?v=l_LiE1vAFhM
Discover the technology behind "The Heretic" - Unity at GDC 2019: https://www.youtube.com/watch?v=d3eKagN8R-M
HOW TO USE HDRP IN UNITY 2019! : https://www.youtube.com/watch?v=bXjS98Oqp_0
REALISTIC INTERIOR LIGHTING in Unity2019.2 using HDRP and GPU Lightmapper: https://www.youtube.com/watch?v=zSMzb0iINek
REALISTIC INTERIOR LIGHTING using HDRP in Unity2018.3 | Full Archviz Workflow: https://www.youtube.com/watch?v=HVChO6VIw_Q
Top New Features of HDRP and Lighting in Unity 2019.1: https://www.youtube.com/watch?v=6XXy1SyiBLg
How to add Grass on Terrain in HDRP: https://www.youtube.com/watch?v=K2Ni3NbYgSQ
Tutorial: Subsurface Scattering in Unity 2019 (HDRP SSS): https://www.youtube.com/watch?v=5ZymuPouxxc
PBR相關資料:
Physically Based Shading Models for Film and Game Production: http://renderwonk.com/publications/s2010-shading-course/hoffman/s2010_physically_based_shading_hoffman_a.pdf
BASIC THEORY OF PHYSICALLY-BASED RENDERING: https://marmoset.co/posts/basic-theory-of-physically-based-rendering/
Moving Frostbite to Physically Based Rendering 3.0: https://seblagarde.files.wordpress.com/2015/07/course_notes_moving_frostbite_to_pbr_v32.pdf
Working with Physically-Based Shading: a Practical Approach(年代比較久遠,但是還有參考價值): https://blogs.unity3d.com/2015/02/18/working-with-physically-based-shading-a-practical-approach/
原文鏈接:https://connect.unity.com/p/hdrpgao-qing-xuan-ran-guan-xian-xue-xi-zi-liao-hui-zong?app=true
更多資源干貨,歡迎戳上方原文鏈接,下載Unity官方技術社區app~