Android9.0 Activity啟動原理差異解析

一、最近再做一個項目的時候去查看了一下ActivityThread的handleLaunchActivity方法:

    @Override
    public Activity handleLaunchActivity(ActivityClientRecord r,
            PendingTransactionActions pendingActions, Intent customIntent) {
       ...代碼省略...

        final Activity a = performLaunchActivity(r, customIntent);

        if (a != null) {
            r.createdConfig = new Configuration(mConfiguration);
            reportSizeConfigurations(r);
            if (!r.activity.mFinished && pendingActions != null) {
                pendingActions.setOldState(r.state);
                pendingActions.setRestoreInstanceState(true);
                pendingActions.setCallOnPostCreate(true);
            }
        } else {
            // If there was an error, for any reason, tell the activity manager to stop us.
            try {
                ActivityManager.getService()
                        .finishActivity(r.token, Activity.RESULT_CANCELED, null,
                                Activity.DONT_FINISH_TASK_WITH_ACTIVITY);
            } catch (RemoteException ex) {
                throw ex.rethrowFromSystemServer();
            }
        }

        return a;
    }

看了這段代碼,突然懵逼了:
what?!
handleResumeActivity方法呢?!
我怎么記得之前看的時候一直都有的?

后來想了一下:應該是我更新了最新的Android28的SDK的緣故。隨即翻了下Android27的源碼::

   private void handleLaunchActivity(ActivityClientRecord r, Intent customIntent, String reason) {
        ...代碼省略...
        Activity a = performLaunchActivity(r, customIntent);

        if (a != null) {
            r.createdConfig = new Configuration(mConfiguration);
            reportSizeConfigurations(r);
            Bundle oldState = r.state;
            handleResumeActivity(r.token, false, r.isForward,
                    !r.activity.mFinished && !r.startsNotResumed, r.lastProcessedSeq, reason);

            if (!r.activity.mFinished && r.startsNotResumed) {
                // The activity manager actually wants this one to start out paused, because it
                // needs to be visible but isn't in the foreground. We accomplish this by going
                // through the normal startup (because activities expect to go through onResume()
                // the first time they run, before their window is displayed), and then pausing it.
                // However, in this case we do -not- need to do the full pause cycle (of freezing
                // and such) because the activity manager assumes it can just retain the current
                // state it has.
                performPauseActivityIfNeeded(r, reason);

                // We need to keep around the original state, in case we need to be created again.
                // But we only do this for pre-Honeycomb apps, which always save their state when
                // pausing, so we can not have them save their state when restarting from a paused
                // state. For HC and later, we want to (and can) let the state be saved as the
                // normal part of stopping the activity.
                if (r.isPreHoneycomb()) {
                    r.state = oldState;
                }
            }
        } else {
            // If there was an error, for any reason, tell the activity manager to stop us.
            try {
                ActivityManager.getService()
                    .finishActivity(r.token, Activity.RESULT_CANCELED, null,
                            Activity.DONT_FINISH_TASK_WITH_ACTIVITY);
            } catch (RemoteException ex) {
                throw ex.rethrowFromSystemServer();
            }
        }
    }

果然我沒記錯,看來是Android28在啟動機制上面做了比較大的改動。然后我特意去跑了下activity 啟動時的生命周期,其實并沒有發(fā)生變化。另外ActivityThread新繼承了ClientTransactionHandler,handleLaunchActivity方法從私有變成了公有,并且變成了重載方法,所以我猜想可能是新增了個管理類來控制生命周期變化了。


Activity啟動生命周期.png

二、于是乎,我重新研究一遍從Launcher開始啟動activity的源碼,開始找不同之處。我這里先貼出時序圖,然后再作分析:


Activity啟動時序圖(點擊查看大圖)

因為Android27之前在ActivityStackSupervisor類的realStartActivityLocked方法里面執(zhí)行的是ActivityThread內(nèi)部類ApplicationThread的scheduleLaunchActivity。然后執(zhí)行下面這段代碼,調(diào)用handleLaunchActivity方法

        @Override
        public final void scheduleLaunchActivity(Intent intent, IBinder token, int ident,
                ActivityInfo info, Configuration curConfig, Configuration overrideConfig,
                CompatibilityInfo compatInfo, String referrer, IVoiceInteractor voiceInteractor,
                int procState, Bundle state, PersistableBundle persistentState,
                List<ResultInfo> pendingResults, List<ReferrerIntent> pendingNewIntents,
                boolean notResumed, boolean isForward, ProfilerInfo profilerInfo) {

            ...代碼省略...
            //發(fā)送啟動activity的message
            sendMessage(H.LAUNCH_ACTIVITY, r);
        }

所以這里我們主要分析ActivityStackSupervisor之后的時序圖。這里我們截取ActivityStackSupervisor的realStartActivityLocked方法里面的主要操作

    // Create activity launch transaction.
    final ClientTransaction clientTransaction = ClientTransaction.obtain(app.thread,
            r.appToken);
    clientTransaction.addCallback(LaunchActivityItem.obtain(new Intent(r.intent),
            System.identityHashCode(r), r.info,
            // TODO: Have this take the merged configuration instead of separate global
            // and override configs.
            mergedConfiguration.getGlobalConfiguration(),
            mergedConfiguration.getOverrideConfiguration(), r.compat,
            r.launchedFromPackage, task.voiceInteractor, app.repProcState, r.icicle,
            r.persistentState, results, newIntents, mService.isNextTransitionForward(),
            profilerInfo));

    // Set desired final state.
    final ActivityLifecycleItem lifecycleItem;
    if (andResume) {
        lifecycleItem = ResumeActivityItem.obtain(mService.isNextTransitionForward());
    } else {
        lifecycleItem = PauseActivityItem.obtain();
    }
    clientTransaction.setLifecycleStateRequest(lifecycleItem);

    // Schedule transaction.
    mService.getLifecycleManager().scheduleTransaction(clientTransaction);

根據(jù)上面的代碼及注釋我們發(fā)現(xiàn)里面包含了三步操作:

  1. 創(chuàng)建activity啟動的事務,并且添加到clientTransaction對象的列表當中去,這個列表之后執(zhí)行生命周期的時候會用到,需要記下。
  2. 設置最終期望到達的狀態(tài)(我這里主要探討的是activity啟動時的事務,所以這里期望狀態(tài)必然是resume狀態(tài))到事務當中去
  3. 執(zhí)行事務

mService.getLifecycleManager()獲取的是ClientLifecycleManager對象,所以接下來要調(diào)用的就是ClientLifecycleManager對象的scheduleTransaction。那么我們進入代碼看看:

    // TODO(lifecycler): Implement building transactions or global transaction.
    // TODO(lifecycler): Use object pools for transactions and transaction items.

    /**
     * Schedule a transaction, which may consist of multiple callbacks and a lifecycle request.
     * @param transaction A sequence of client transaction items.
     * @throws RemoteException
     *
     * @see ClientTransaction
     */
    void scheduleTransaction(ClientTransaction transaction) throws RemoteException {
        final IApplicationThread client = transaction.getClient();
        transaction.schedule();
        if (!(client instanceof Binder)) {
            // If client is not an instance of Binder - it's a remote call and at this point it is
            // safe to recycle the object. All objects used for local calls will be recycled after
            // the transaction is executed on client in ActivityThread.
            transaction.recycle();
        }
    }

執(zhí)行的是ClientTransaction的schedule方法:

   public class ClientTransaction implements Parcelable, ObjectPoolItem {

    ...代碼省略...

    /** Target client. */
    private IApplicationThread mClient;
    /**
     * Schedule the transaction after it was initialized. It will be send to client and all its
     * individual parts will be applied in the following sequence:
     * 1. The client calls {@link #preExecute(ClientTransactionHandler)}, which triggers all work
     *    that needs to be done before actually scheduling the transaction for callbacks and
     *    lifecycle state request.
     * 2. The transaction message is scheduled.
     * 3. The client calls {@link TransactionExecutor#execute(ClientTransaction)}, which executes
     *    all callbacks and necessary lifecycle transitions.
     */
    public void schedule() throws RemoteException {
        mClient.scheduleTransaction(this);
    }

    ...代碼省略...
}

這里面的mClient變量就是IApplicationThread對象即ActivityThread的ApplicationThread對象,所以最終還是回到了ActivityThread上面了:

        @Override
        public void scheduleTransaction(ClientTransaction transaction) throws RemoteException {
            ActivityThread.this.scheduleTransaction(transaction);
        }
      // Schedule phase related logic and handlers.

    /** Prepare and schedule transaction for execution. */
    void scheduleTransaction(ClientTransaction transaction) {
        transaction.preExecute(this);
        sendMessage(ActivityThread.H.EXECUTE_TRANSACTION, transaction);
    }
                case EXECUTE_TRANSACTION:
                    final ClientTransaction transaction = (ClientTransaction) msg.obj;
                    mTransactionExecutor.execute(transaction);
                    if (isSystem()) {
                        // Client transactions inside system process are recycled on the client side
                        // instead of ClientLifecycleManager to avoid being cleared before this
                        // message is handled.
                        transaction.recycle();
                    }
                    // TODO(lifecycler): Recycle locally scheduled transactions.
                    break;

在ActivityThread發(fā)送執(zhí)行事務的消息,然后調(diào)用TransactionExecutor的execute方法:

    /**
     * Resolve transaction.
     * First all callbacks will be executed in the order they appear in the list. If a callback
     * requires a certain pre- or post-execution state, the client will be transitioned accordingly.
     * Then the client will cycle to the final lifecycle state if provided. Otherwise, it will
     * either remain in the initial state, or last state needed by a callback.
     */
    public void execute(ClientTransaction transaction) {
        final IBinder token = transaction.getActivityToken();
        log("Start resolving transaction for client: " + mTransactionHandler + ", token: " + token);

        executeCallbacks(transaction);

        executeLifecycleState(transaction);
        mPendingActions.clear();
        log("End resolving transaction");
    }

    /** Cycle through all states requested by callbacks and execute them at proper times. */
    @VisibleForTesting
    public void executeCallbacks(ClientTransaction transaction) {
        final List<ClientTransactionItem> callbacks = transaction.getCallbacks();
        if (callbacks == null) {
            // No callbacks to execute, return early.
            return;
        }
        log("Resolving callbacks");

        final IBinder token = transaction.getActivityToken();
        ActivityClientRecord r = mTransactionHandler.getActivityClient(token);

        // In case when post-execution state of the last callback matches the final state requested
        // for the activity in this transaction, we won't do the last transition here and do it when
        // moving to final state instead (because it may contain additional parameters from server).
        final ActivityLifecycleItem finalStateRequest = transaction.getLifecycleStateRequest();
        final int finalState = finalStateRequest != null ? finalStateRequest.getTargetState()
                : UNDEFINED;
        // Index of the last callback that requests some post-execution state.
        final int lastCallbackRequestingState = lastCallbackRequestingState(transaction);

        final int size = callbacks.size();
        for (int i = 0; i < size; ++i) {
            final ClientTransactionItem item = callbacks.get(i);
            log("Resolving callback: " + item);
            final int postExecutionState = item.getPostExecutionState();
            final int closestPreExecutionState = mHelper.getClosestPreExecutionState(r,
                    item.getPostExecutionState());
            if (closestPreExecutionState != UNDEFINED) {
                cycleToPath(r, closestPreExecutionState);
            }

            item.execute(mTransactionHandler, token, mPendingActions);
            item.postExecute(mTransactionHandler, token, mPendingActions);
            if (r == null) {
                // Launch activity request will create an activity record.
                r = mTransactionHandler.getActivityClient(token);
            }

            if (postExecutionState != UNDEFINED && r != null) {
                // Skip the very last transition and perform it by explicit state request instead.
                final boolean shouldExcludeLastTransition =
                        i == lastCallbackRequestingState && finalState == postExecutionState;
                cycleToPath(r, postExecutionState, shouldExcludeLastTransition);
            }
        }
    }

這時主要操作就在executeCallbacks方法的for循環(huán)里面了,callbacks列表中存放的就是之前在ActivityStackSupervisor里面創(chuàng)建事務是設置進去的,即LaunchActivityItem。所以這里執(zhí)行LaunchActivityItem對象的execute方法:

    @Override
    public void execute(ClientTransactionHandler client, IBinder token,
            PendingTransactionActions pendingActions) {
        Trace.traceBegin(TRACE_TAG_ACTIVITY_MANAGER, "activityStart");
        ActivityClientRecord r = new ActivityClientRecord(token, mIntent, mIdent, mInfo,
                mOverrideConfig, mCompatInfo, mReferrer, mVoiceInteractor, mState, mPersistentState,
                mPendingResults, mPendingNewIntents, mIsForward,
                mProfilerInfo, client);
        client.handleLaunchActivity(r, pendingActions, null /* customIntent */);
        Trace.traceEnd(TRACE_TAG_ACTIVITY_MANAGER);
    }

最終調(diào)用了handleLaunchActivity方法,這個方法里面調(diào)用performLaunchActivity方法,最后執(zhí)行onCreate方法。
那么onStart和onResume呢?不著急,接下來看execute的executeLifecycleState方法:

    /** Transition to the final state if requested by the transaction. */
    private void executeLifecycleState(ClientTransaction transaction) {
        final ActivityLifecycleItem lifecycleItem = transaction.getLifecycleStateRequest();
        if (lifecycleItem == null) {
            // No lifecycle request, return early.
            return;
        }
        log("Resolving lifecycle state: " + lifecycleItem);

        final IBinder token = transaction.getActivityToken();
        final ActivityClientRecord r = mTransactionHandler.getActivityClient(token);

        if (r == null) {
            // Ignore requests for non-existent client records for now.
            return;
        }

        // Cycle to the state right before the final requested state.
        cycleToPath(r, lifecycleItem.getTargetState(), true /* excludeLastState */);

        // Execute the final transition with proper parameters.
        lifecycleItem.execute(mTransactionHandler, token, mPendingActions);
        lifecycleItem.postExecute(mTransactionHandler, token, mPendingActions);
    }

第一句話取出對應的lifecycleItem,那么這是哪來的呢?還記不記得之前ActivityStackSupervisor方法里面的第二步操作,就是將期望到達的狀態(tài)保存起來,這里取出的就是當時保存的狀態(tài)即ResumeActivityItem對象。看到這個名字是不是很熟悉,跟之前的LaunchActivityItem很像,所以最后執(zhí)行 lifecycleItem.execute,就是調(diào)用了onResume方法。

問題又來了,onStart方法去哪了?我之前按照這種命名方式搜了一下StartActivityItem,發(fā)現(xiàn)并沒有這個類。于是我只能將希望寄托在cycleToPath方法里面了:

    /**
     * Transition the client between states with an option not to perform the last hop in the
     * sequence. This is used when resolving lifecycle state request, when the last transition must
     * be performed with some specific parameters.
     */
    private void cycleToPath(ActivityClientRecord r, int finish,
            boolean excludeLastState) {
        final int start = r.getLifecycleState();
        log("Cycle from: " + start + " to: " + finish + " excludeLastState:" + excludeLastState);
        final IntArray path = mHelper.getLifecyclePath(start, finish, excludeLastState);
        performLifecycleSequence(r, path);
    }

mHelper是TransactionExecutorHelper類,他的作用是將起始狀態(tài)和期望狀態(tài)中間的狀態(tài)通過一定的計算得出然后放到一個數(shù)組中返回。
performLifecycleSequence就是調(diào)用數(shù)組里面的所有生命周期狀態(tài):

    /** Transition the client through previously initialized state sequence. */
    private void performLifecycleSequence(ActivityClientRecord r, IntArray path) {
        final int size = path.size();
        for (int i = 0, state; i < size; i++) {
            state = path.get(i);
            log("Transitioning to state: " + state);
            switch (state) {
                case ON_CREATE:
                    mTransactionHandler.handleLaunchActivity(r, mPendingActions,
                            null /* customIntent */);
                    break;
                case ON_START:
                    mTransactionHandler.handleStartActivity(r, mPendingActions);
                    break;
                case ON_RESUME:
                    mTransactionHandler.handleResumeActivity(r.token, false /* finalStateRequest */,
                            r.isForward, "LIFECYCLER_RESUME_ACTIVITY");
                    break;
                case ON_PAUSE:
                    mTransactionHandler.handlePauseActivity(r.token, false /* finished */,
                            false /* userLeaving */, 0 /* configChanges */, mPendingActions,
                            "LIFECYCLER_PAUSE_ACTIVITY");
                    break;
                case ON_STOP:
                    mTransactionHandler.handleStopActivity(r.token, false /* show */,
                            0 /* configChanges */, mPendingActions, false /* finalStateRequest */,
                            "LIFECYCLER_STOP_ACTIVITY");
                    break;
                case ON_DESTROY:
                    mTransactionHandler.handleDestroyActivity(r.token, false /* finishing */,
                            0 /* configChanges */, false /* getNonConfigInstance */,
                            "performLifecycleSequence. cycling to:" + path.get(size - 1));
                    break;
                case ON_RESTART:
                    mTransactionHandler.performRestartActivity(r.token, false /* start */);
                    break;
                default:
                    throw new IllegalArgumentException("Unexpected lifecycle state: " + state);
            }
        }
    }

到此所有啟動邏輯執(zhí)行完畢,下面上一張完整的時序圖:


Activity啟動時序圖(點擊查看大圖)

總結(jié)

主要有以下幾點變化:

  1. 取消了ActivityThread里面編號110之前的Message即:
        public static final int LAUNCH_ACTIVITY         = 100;
        public static final int PAUSE_ACTIVITY          = 101;
        public static final int PAUSE_ACTIVITY_FINISHING= 102;
        public static final int STOP_ACTIVITY_SHOW      = 103;
        public static final int STOP_ACTIVITY_HIDE      = 104;
        public static final int SHOW_WINDOW             = 105;
        public static final int HIDE_WINDOW             = 106;
        public static final int RESUME_ACTIVITY         = 107;
        public static final int SEND_RESULT             = 108;
        public static final int DESTROY_ACTIVITY        = 109;

新增了

        public static final int EXECUTE_TRANSACTION = 159;
  1. ActivityThread繼承了ClientTransactionHandler,將原先放在ActivityThread里面的handleLaunchActivity、handlerStartActivity等等抽取出來,放到ClientTransactionHandler類中,作為抽象方法。
  2. 新增了ClientLifecycleManager、ClientTransactionHandler、ClientTransaction、TransactionExecutor、TransactionExecutorHelper、ClientTransactionItem
    ClientLifecycleManager:作為ActivityStackSupervisor和ClientTransaction的橋梁
    ClientTransactionHandler: 由ActivityThread實現(xiàn)。
    ClientTransaction:管理ClientTransactionItem
    TransactionExecutor:執(zhí)行ClientTransactionItem
    TransactionExecutorHelper:協(xié)助TransactionExecutor執(zhí)行ClientTransactionItem
    ClientTransactionItem:真正執(zhí)行生命周期的類,每一個生命周期對應一個Item(onStart除外,原因不詳)。

個人理解以上操作,主要是為了減輕ActivityThread的壓力,將生命周期抽成一個具體的對象,更有利于生命周期的管理。以及降低了耦合度。

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