關于Flutter,我們重點關注assets,jni,libs 這 3 個目錄中,其他的文件都是 Nactive層殼工程的產(chǎn)物。
jni :該目錄下存在文件 libflutter.so,該文件為 Flutter Engine (引擎) 層的 C++實現(xiàn),提供skia(繪制引擎),Dart,Text(紋理繪制)等支持;
libs:該目錄下存在文件為 flutter.jar,該文件為 Flutter embedding (嵌入) 層的 Java實現(xiàn),該層提供給 Flutter 許多Native層平臺系統(tǒng)功能的支持,比如創(chuàng)建線程。
assets:該目錄下分為兩部分:
1. flutter_assets 目錄:該目錄下存放Flutter 我們應用層的資源,包括images,font等;
2. isolate_snapshot_data,isolate_snapshot_instr,vm_snapshot_data,vm_snapshot_instr 文件:這 4 個文件分別對應 isolate,VM 的數(shù)據(jù)段和指令段文件。這四個文件就是我們自己的 Flutter 代碼的產(chǎn)物了。
一,F(xiàn)lutter 代碼的熱更新
代碼實現(xiàn)
public class FlutterUtils { private static String TAG = "FlutterUtils.class"; private static String flutterZipName = "flutter-code.zip"; private static String fileSuffix = ".zip"; private static String zipPath = Environment.getExternalStorageDirectory().getPath() + "/k12/" + flutterZipName; private static String targetDirPath = zipPath.replace(fileSuffix, ""); private static String targetDirDataPath = zipPath.replace(fileSuffix, "/data"); /** * Flutter 代碼熱更新第一步: 解壓 Flutter 的壓縮文件 */ public static void unZipFlutterFile() { Log.i(TAG, "unZipFile: Start"); try { unZipFile(zipPath, targetDirPath); Log.i(TAG, "unZipFile: Finish"); } catch (Exception e) { e.printStackTrace(); } } /** * Flutter 代碼熱更新第二步: 將 Flutter 的相關文件移動到 AppData 的相關目錄,APP啟動時調用 * * @param mContext 獲取 AppData 目錄需要 */ public static void copyDataToFlutterAssets(Context mContext) { String appDataDirPath = PathUtils.getDataDirectory(mContext.getApplicationContext()) + File.separator; Log.d(TAG, "copyDataToFlutterAssets-filesDirPath:" + targetDirDataPath); Log.d(TAG, "copyDataToFlutterAssets-appDataDirPath:" + appDataDirPath); File appDataDirFile = new File(appDataDirPath); File filesDirFile = new File(targetDirDataPath); File[] files = filesDirFile.listFiles(); for (File srcFile : files) { if (srcFile.getPath().contains("isolate_snapshot_data") || srcFile.getPath().contains("isolate_snapshot_instr") || srcFile.getPath().contains("vm_snapshot_data") || srcFile.getPath().contains("vm_snapshot_instr")) { File targetFile = new File(appDataDirFile + "/" + srcFile.getName()); FileUtil.copyFileByFileChannels(srcFile, targetFile); Log.i(TAG, "copyDataToFlutterAssets-copyFile:" + srcFile.getPath()); } } Log.i(TAG, "copyDataToFlutterAssets: Finish"); } /** * 解壓縮文件到指定目錄 * * @param zipFileString 壓縮文件路徑 * @param outPathString 目標路徑 * @throws Exception */ private static void unZipFile(String zipFileString, String outPathString) { try { ZipInputStream inZip = new ZipInputStream(new FileInputStream(zipFileString)); ZipEntry zipEntry; String szName = ""; while ((zipEntry = inZip.getNextEntry()) != null) { szName = zipEntry.getName(); if (zipEntry.isDirectory()) { szName = szName.substring(0, szName.length() - 1); File folder = new File(outPathString + File.separator + szName); folder.mkdirs(); } else { File file = new File(outPathString + File.separator + szName); if (!file.exists()) { Log.d(TAG, "Create the file:" + outPathString + File.separator + szName); file.getParentFile().mkdirs(); file.createNewFile(); } FileOutputStream out = new FileOutputStream(file); int len; byte[] buffer = new byte[1024]; while ((len = inZip.read(buffer)) != -1) { out.write(buffer, 0, len); out.flush(); } out.close(); } } inZip.close(); } catch (Exception e) { Log.i(TAG,e.getMessage()); e.printStackTrace(); } } /** * 使用FileChannels復制文件。 * * @param source 原路徑 * @param dest 目標路徑 */ public static void copyFileByFileChannels(File source, File dest) { FileChannel inputChannel = null; FileChannel outputChannel = null; try { inputChannel = new FileInputStream(source).getChannel(); outputChannel = new FileOutputStream(dest).getChannel(); outputChannel.transferFrom(inputChannel, 0, inputChannel.size()); refreshMedia(BaseApplication.getBaseApplication(), dest); } catch (Exception e) { e.printStackTrace(); } finally { try { inputChannel.close(); outputChannel.close(); } catch (IOException e) { e.printStackTrace(); } } } /** * 更新媒體庫 * * @param cxt * @param files */ public static void refreshMedia(Context cxt, File... files) { for (File file : files) { String filePath = file.getAbsolutePath(); refreshMedia(cxt, filePath); } } public static void refreshMedia(Context cxt, String... filePaths) { MediaScannerConnection.scanFile(cxt.getApplicationContext(), filePaths, null, null); }}
代碼分析:
在我們的 Native 項目中,會在 FlutterMainActivity 中,通過調用 Flutter 這個類來創(chuàng)建 View:
flutterView = Flutter.createView(this, getLifecycle(), route);
layoutParams = new FrameLayout.LayoutParams(FrameLayout.LayoutParams.MATCH_PARENT,
FrameLayout.LayoutParams.MATCH_PARENT);
addContentView(flutterView, layoutParams);
查看 Flutter 類代碼,發(fā)現(xiàn) Flutter 類主要做了幾件事:
1. 使用 FlutterNative 加載 View,設置路由,使用 lifecycle 綁定生命周期;
2. 使用 FlutterMain 初始化,重點關注這里。
public static FlutterView createView(@NonNull final Activity activity, @NonNull Lifecycle lifecycle, String initialRoute) {
FlutterMain.startInitialization(activity.getApplicationContext());
FlutterMain.ensureInitializationComplete(activity.getApplicationContext(), (String[])null);
FlutterNativeView nativeView = new FlutterNativeView(activity);
所以,真正初始化的相關代碼是在 FlutterMian 中:
public static void startInitialization(Context applicationContext, FlutterMain.Settings settings) {
if (Looper.myLooper() != Looper.getMainLooper()) {
throw new IllegalStateException("startInitialization must be called on the main thread");
} else if (sSettings == null) {
sSettings = settings;
long initStartTimestampMillis = SystemClock.uptimeMillis();
initConfig(applicationContext);
initAot(applicationContext);
initResources(applicationContext);
System.loadLibrary("flutter");
long initTimeMillis = SystemClock.uptimeMillis() - initStartTimestampMillis;
nativeRecordStartTimestamp(initTimeMillis);
}
}
在 startInitialization 中,主要執(zhí)行了三個初始化方法 initConfig(applicationContext),initAot(applicationContext),initResources(applicationContext),最后記錄了執(zhí)行時間;
在 initConfig 中:
private static void initConfig(Context applicationContext) {
try {
Bundle metadata = applicationContext.getPackageManager().getApplicationInfo(applicationContext.getPackageName(), 128).metaData;
if (metadata != null) {
sAotSharedLibraryPath = metadata.getString(PUBLIC_AOT_AOT_SHARED_LIBRARY_PATH, "app.so");
sAotVmSnapshotData = metadata.getString(PUBLIC_AOT_VM_SNAPSHOT_DATA_KEY, "vm_snapshot_data");
sAotVmSnapshotInstr = metadata.getString(PUBLIC_AOT_VM_SNAPSHOT_INSTR_KEY, "vm_snapshot_instr");
sAotIsolateSnapshotData = metadata.getString(PUBLIC_AOT_ISOLATE_SNAPSHOT_DATA_KEY, "isolate_snapshot_data");
sAotIsolateSnapshotInstr = metadata.getString(PUBLIC_AOT_ISOLATE_SNAPSHOT_INSTR_KEY, "isolate_snapshot_instr");
sFlx = metadata.getString(PUBLIC_FLX_KEY, "app.flx");
sFlutterAssetsDir = metadata.getString(PUBLIC_FLUTTER_ASSETS_DIR_KEY, "flutter_assets");
}
} catch (NameNotFoundException var2) {
throw new RuntimeException(var2);
}
}
在 initResources 中:
sResourceExtractor = new ResourceExtractor(applicationContext);
sResourceExtractor.addResource(fromFlutterAssets(sFlx)).addResource(fromFlutterAssets(sAotVmSnapshotData)).addResource(fromFlutterAssets(sAotVmSnapshotInstr)).addResource(fromFlutterAssets(sAotIsolateSnapshotData)).addResource(fromFlutterAssets(sAotIsolateSnapshotInstr)).addResource(fromFlutterAssets("kernel_blob.bin"));
if (sIsPrecompiledAsSharedLibrary) {
sResourceExtractor.addResource(sAotSharedLibraryPath);
} else {
sResourceExtractor.addResource(sAotVmSnapshotData).addResource(sAotVmSnapshotInstr).addResource(sAotIsolateSnapshotData).addResource(sAotIsolateSnapshotInstr);
}
sResourceExtractor.start();
在 ResourceExtractor 類中,通過名字就能知道這個類是做資源提取的。把 add 的 Flutter 相關文件從 assets 目錄中取出來,該類中 ExtractTask 的 doInBackground 方法中:
File dataDir = new File(PathUtils.getDataDirectory(ResourceExtractor.this.mContext));
這句話指定了資源提取的目的地,即 data/data/包名/app_flutter,如下:
二,F(xiàn)lutter資源的熱更新
我們的App安裝到手機上后,是很難再修改 Assets 目錄下的資源,所以關于資源的替換,目前的方案是使用 Flutter 的 API :Image.file() 來從存儲卡中讀取圖片。
通常我們的 Flutter 項目中應當存有關于 App 的圖片,盡量保證在熱更新的時候使用已經(jīng)存在的圖片,
其次,我們可以使用 Image.network() 來加載網(wǎng)絡資源的圖片,
如果還不能滿足需求,兜底的方案就是使用 Image.file(),將資源圖片放到Zip目錄下一起下發(fā),并在Flutter代碼中使用 Image.file() 來加載。
通過 Native 層方法拿到圖片文件夾的內(nèi)存地址 dataDir;
判斷圖片是否存在,存在則加載,不存在則加載已經(jīng)存在的圖片占位;
new File(dataDir + 'hotupdate_test.png').existsSync()
? Image.file(new File(dataDir + 'hotupdate_test.png'))
: Image.asset("images/net_error.png"),
在 Flutter 代碼產(chǎn)物替換中,因為替換的 4 個文件皆為直接加載到內(nèi)存中的引擎代碼,所以這部分優(yōu)化空間有限。但在資源的熱更新中,資源是從Assets取得,所以這里應該有更優(yōu)的方案。
Flutter 的熱更新意味著可以在在App的一個入口里,像 H5 一樣無窮的嵌入頁面,但又有和原生媲美的流暢體驗。
未來 Flutter 熱更新技術如果成熟,應用開發(fā)可能只需要 Android端和 IOS端實現(xiàn)本地業(yè)務功能模塊的封裝,業(yè)務和UI的代碼都放在 Flutter 中,
便能夠真正的實現(xiàn)移動兩端一份業(yè)務代碼,并且賦予產(chǎn)品在不影響用戶體驗的情況下,擁有動態(tài)部署APP內(nèi)容的能力。