無論是系統中窗口的動畫,還是應用中某一個View的動畫,它們的原理都是一樣的。當一個窗口打開的時候,為了看起來更緩和一點,系統都會給每一個Activity窗口添加一個動畫,關于動畫的部分,我所想寫的有四點。第一、動畫有哪些類型;第二動畫是怎么設置的,由于窗口動畫和過度動畫(Activity窗口動畫)是不一樣的,就需要分開講,在小米手機上,可以去開發者選項中將窗口動畫的播放速度降慢5倍或者10倍,可以清楚的看到動畫的過程。第三,動畫設置完成之后,怎么觸發垂直刷新信號一幀幀顯示的,由于一個窗口可能存在多個動畫,比如轉屏動畫、過度動畫、窗口動畫,自身動畫等等,最終交給SurfaceFlinger繪制顯示的時候,需要合成為一個動畫,所以在談一下動畫的合成;第四,簡單總結應用動畫,用一個貝塞爾曲線繪制直播間點贊效果的例子講解一下,總結而言,系統中的動畫和應用中的動畫原理是一樣的,這篇文章是站在系統的角度上,搞清楚動畫的原理,本文基于Android7.0源碼。
一、動畫類型
在Apptransition.java中定義了很多動畫的類型,每個類型以一個int值來表示。
動畫類型 | 值 | 含義 |
---|---|---|
TRANSIT_UNSET | -1 | 初始值,尚未設定 |
TRANSIT_NONE | 0 | 沒有動畫 |
TRANSIT_ACTIVITY_OPEN | 6 | 在同一task中在最頂端打開一個窗口 |
TRANSIT_ACTIVITY_CLOSE | 7 | 關閉當前活動窗口,恢復同一個task中的上一個窗口 |
TRANSIT_TASK_OPEN | 8 | 新建任務并創建窗口 |
TRANSIT_TASK_CLOSE | 9 | 關閉當前活動窗口,回到上一個任務 |
TRANSIT_TASK_TO_FRONT | 10 | 將任務移至最頂 |
TRANSIT_TASK_TO_BACK | 11 | 將當前任務移至最末 |
TRANSIT_WALLPAPER_CLOSE | 12 | 關閉到無墻紙的應用 |
TRANSIT_WALLPAPER_OPEN | 13 | 啟動墻紙應用 |
TRANSIT_WALLPAPER_INTRA_OPEN | 14 | 有墻紙打開 |
TRANSIT_WALLPAPER_INTRA_CLOSE | 15 | 有墻紙關閉 |
默認是沒有動畫,即類型是TRANSIT_UNSET,拿Activity的啟動來舉例子,比如當一個Activity打開的時候,那么系統就會設置一個TRANSIT_ACTIVITY_OPEN的動畫,如果你startActivity組件的時候,Intent對象帶有FLAG_ACTIVITY_NO_ANIMATION這樣的flag,那么系統就會給你設置一個TRANSIT_NONE,表示沒有動畫,不需要動畫,如果你指定了lauchMode,跨Task棧新起了一個Actiivty,那么就會設置一個TRANSIT_TASK_OPEN類型,表示新建任務并創建窗口時候要用的動畫,同理當Activity的關閉的時候,也類似,總之根據不同的case,設置不同的類型,后面根據這個設置好的類型,加載不同的動畫。
二、動畫設置
了解了動畫類型了,我們看一下Activity切換的時候,動畫是怎么設置的,先簡單看一下Activity的切換。
1、Activiy切換
什么是Activity的切換呢?
前一個Activity從resume狀態變成pause狀態,后一個Activity進入到resume狀態,將前一個resume狀態的窗口設置成不可見,后一個窗口設置成可見。
切換的步驟
- ActivityStack類的成員函數startActivityLocked首先會給正在啟動的Activity組件準備一個切換操作,這里所說的切換操作,你可以理解成前面設置的動畫類型。
- 接著再調用其它的成員函數來通知前一個激活的Activity組件進入到Paused狀態。
- 等到前一個激活的Activity組件進入到Paused狀態之后,ActivityManagerService服務就會檢查用來運行正在啟動的Activity組件的進程啟動起來了沒有。如果這個進程還沒有啟動,那么ActivityManagerService服務就會將該進程啟動起來,然后再調用ActivityStack類的成員函數realStartActivityLocked來將正在啟動的Activity組件加載起來,并且將它的狀態設置為Resumed。這里面具體又分成兩個小點,一是setAppVisibility 、二是通知lauch Activity。
- 最后通知WindowManagerService服務執行前面所準備的切換操作
首先梳理一下prepareAppTransition方法。設置什么樣的切換操作,其實由Activity的行為決定。
frameworks/base/services/core/java/com/android/server/wm/WindowManagerService.java
@Override
public void prepareAppTransition(int transit, boolean alwaysKeepCurrent) {
if (!checkCallingPermission(android.Manifest.permission.MANAGE_APP_TOKENS,
"prepareAppTransition()")) {
throw new SecurityException("Requires MANAGE_APP_TOKENS permission");
}
synchronized(mWindowMap) {
boolean prepared = mAppTransition.prepareAppTransitionLocked(
transit, alwaysKeepCurrent);
//prepared為ture,說明已經被成功設置了切換操作,但是當前凍屏、熄屏、Display沒有準備好的情況下,
//設置mSkipAppTransitionAnimation等于true,表示要跳過這切換操作對應動畫的執行。
if (prepared && okToDisplay()) {
mSkipAppTransitionAnimation = false;
}
}
}
frameworks/base/services/core/java/com/android/server/wm/AppTransition.java
boolean prepareAppTransitionLocked(int transit, boolean alwaysKeepCurrent) {
.....
//isTransitionSet()表示已經設置了切換操作類型
if (!isTransitionSet() || mNextAppTransition == TRANSIT_NONE) {
setAppTransition(transit);
} else if (!alwaysKeepCurrent) {
//alwaysKeepCurrent若等于true,表示要維持上次設置的切換類型,本次新設置的不能覆蓋它
if (transit == TRANSIT_TASK_OPEN && isTransitionEqual(TRANSIT_TASK_CLOSE)) {
// Opening a new task always supersedes a close for the anim.
setAppTransition(transit);
} else if (transit == TRANSIT_ACTIVITY_OPEN
&& isTransitionEqual(TRANSIT_ACTIVITY_CLOSE)) {
// Opening a new activity always supersedes a close for the anim.
setAppTransition(transit);
}
}
boolean prepared = prepare();
if (isTransitionSet()) {
//發送一個5秒的超時消息給WMS運行的線程(android.display線程),表示要在5秒時間類完成設置的切換操作。
mService.mH.removeMessages(H.APP_TRANSITION_TIMEOUT);
mService.mH.sendEmptyMessageDelayed(H.APP_TRANSITION_TIMEOUT, APP_TRANSITION_TIMEOUT_MS);
}
return prepared;
}
如果transit == TRANSIT_TASK_OPEN 并且isTransitionEqual(TRANSIT_TASK_CLOSE)返回true,表示上次(之前)給Activity設置的切換操作是TRANSIT_TASK_CLOSE,那么可以調用setAppTransition,因為打開的動畫要比關閉的動畫優先級要高。
如果transit == TRANSIT_ACTIVITY_OPEN 并且isTransitionEqual(TRANSIT_ACTIVITY_CLOSE)返回true,表示上次(之前)給Activity設置的切換操作是TRANSIT_ACTIVITY_CLOSE,那么可以調用setAppTransition,因為打開的動畫要比關閉的動畫優先級要高。
frameworks/base/services/core/java/com/android/server/wm/AppTransition.java
private void setAppTransition(int transit) {
mNextAppTransition = transit;
setLastAppTransition(TRANSIT_UNSET, null, null);
}
setAppTransition執行過后,并且前一個激活的Activity組件進入到Paused狀態了,并且客戶端進程已經啟動了,這個時候ActivityManagerService服務就會調用ActivityStack類的成員函數realStartActivityLocked來將正在啟動的Activity組件加載起來,并且將它的狀態設置為Resumed,首先看一下setAppVisibility,將窗口可見性的設置。
frameworks/base/services/core/java/com/android/server/wm/WindowManagerService.java
@Override
public void setAppVisibility(IBinder token, boolean visible) {
.....
AppWindowToken wtoken;
synchronized(mWindowMap) {
//通過ActivityRecord:Token找到AppWindowToken,即找到這個token對應的Activity窗口
wtoken = findAppWindowToken(token);
if (wtoken == null) {
Slog.w(TAG_WM, "Attempted to set visibility of non-existing app token: " + token);
return;
}
.....
//mOpeningApps是WMS的成員,里面存放所有打開的窗口的AppWindowToken,首先移除,后面根據visible添加
mOpeningApps.remove(wtoken);
//mClosingApps是WMS的成員,里面存放所有關閉的窗口的AppWindowToken,首先移除,后面根據visible添加
mClosingApps.remove(wtoken);
//表示等待著去顯示
wtoken.waitingToShow = false;
wtoken.hiddenRequested = !visible;
if (!visible) {
// If the app is dead while it was visible, we kept its dead window on screen.
// Now that the app is going invisible, we can remove it. It will be restarted
// if made visible again.
wtoken.removeAllDeadWindows();
wtoken.setVisibleBeforeClientHidden();
} else if (visible) {
if (!mAppTransition.isTransitionSet() && mAppTransition.isReady()) {
// Add the app mOpeningApps if transition is unset but ready. This means
// we're doing a screen freeze, and the unfreeze will wait for all opening
// apps to be ready.
mOpeningApps.add(wtoken);
}
wtoken.startingMoved = false;
// If the token is currently hidden (should be the common case), or has been
// stopped, then we need to set up to wait for its windows to be ready.
if (wtoken.hidden || wtoken.mAppStopped) {
wtoken.clearAllDrawn();
// If the app was already visible, don't reset the waitingToShow state.
//如果hidden的值等于false,說明Activity組件當前是不可見的。又由于上面visible為true,表示Activity將要被設置成可見的,
//因此,這時候就需要將AppWindowToken對象wtoken的成員變量waitingToShow的值設置為true。
if (wtoken.hidden) {
wtoken.waitingToShow = true;
}
if (wtoken.clientHidden) {
// In the case where we are making an app visible
// but holding off for a transition, we still need
// to tell the client to make its windows visible so
// they get drawn. Otherwise, we will wait on
// performing the transition until all windows have
// been drawn, they never will be, and we are sad.
wtoken.clientHidden = false;
//通知應用程序進程將參數token所描述的Activity組件設置為true
wtoken.sendAppVisibilityToClients();
}
}
wtoken.requestUpdateWallpaperIfNeeded();
if (DEBUG_ADD_REMOVE) Slog.v(
TAG_WM, "No longer Stopped: " + wtoken);
wtoken.mAppStopped = false;
}
//這個if分之在動畫設置完成并且屏幕不凍屏,亮屏、Display OK的情況下才會走
if (okToDisplay() && mAppTransition.isTransitionSet()) {
if (wtoken.mAppAnimator.usingTransferredAnimation
&& wtoken.mAppAnimator.animation == null) {
Slog.wtf(TAG_WM, "Will NOT set dummy animation on: " + wtoken
+ ", using null transfered animation!");
}
if (!wtoken.mAppAnimator.usingTransferredAnimation &&
(!wtoken.startingDisplayed || mSkipAppTransitionAnimation)) {
if (DEBUG_APP_TRANSITIONS) Slog.v(
TAG_WM, "Setting dummy animation on: " + wtoken);
//設置啞動畫,可以理解是一個站位的作用,后面會對它設置真正的動畫
wtoken.mAppAnimator.setDummyAnimation();
}
wtoken.inPendingTransaction = true;
if (visible) {
//可見,把wtoken加入到mOpeningApps
mOpeningApps.add(wtoken);
wtoken.mEnteringAnimation = true;
} else {
//不可見,把wtoken加入到mClosingApps
mClosingApps.add(wtoken);
wtoken.mEnteringAnimation = false;
}
if (mAppTransition.getAppTransition() == AppTransition.TRANSIT_TASK_OPEN_BEHIND) {
// We're launchingBehind, add the launching activity to mOpeningApps.
final WindowState win = findFocusedWindowLocked(getDefaultDisplayContentLocked());
if (win != null) {
final AppWindowToken focusedToken = win.mAppToken;
if (focusedToken != null) {
focusedToken.hidden = true;
mOpeningApps.add(focusedToken);
}
}
}
return;
}
final long origId = Binder.clearCallingIdentity();
wtoken.inPendingTransaction = false;
//將參數token所描述的Activity組件的可見性設置為參數visible所描述的值;
setTokenVisibilityLocked(wtoken, null, visible, AppTransition.TRANSIT_UNSET,true, wtoken.voiceInteraction);
//向WMS服務上報參數token所描述的Activity組件的可見性
wtoken.updateReportedVisibilityLocked();
Binder.restoreCallingIdentity(origId);
}
}
這個方法變量比較多,要全部弄明白,還是要花費一些功夫的。setAppVisibility設置好之后,就可以通知客戶端啟動APP進程了,(所以這樣看來,當一個Activity的實例還不存在的時候,它的窗口的token就已經被確定了)接著往下走,completeResumeLocked方法主要是從上下到檢查哪些Activity組件是需要設置為可見的,哪些Activity組件是需要設置為不可見的,找到棧頂部第一個全屏顯示的Activity組件,調用setAppVisibility設置為true,這個全屏顯示Activity組件下面的所有Activity組件的可見性設置為false。
最后通知WindowManagerService服務調用executeAppTransition方法執行前面所準備的切換操作,執行這個切換操作跟Activity窗口動畫(過度動畫)有關系,現在就開始第二節內容。
2、過度動畫設置
粗略的看一共19個步驟,前面prepareAppTransition設置切換操作和sendAppVisibility方法設置哪個Activity要隱藏,哪個Activity的要顯示,已經解釋過了,現在從sendAppVisibilityToClient開始。sendAppVisibilityToClient/dispatchAppVibility 這兩個函數就是通知上層應用窗口可見性發生變化。如果下一個Activity是冷啟動,那么這個函數并不能通知下一個Activity的窗口變為可見,因為此時該函數調用時,下一個Activity的窗口還沒加到到WMS中來,Activity的窗口添加是Activity 的onResume方法中添加的。然后到第四步finishDrawingWindow下一個被Resume起來后,添加窗口、measure、layout、draw等一系列操作完成后便會調用WMS.finishDrawingWindow()來通知WMS,該窗口已經繪制好了,可以開始做動畫了。WMS.finishDrawingWindow()會調用WindowStateAnimator.finishDrawingLocked()更新窗口狀態mDrawState為COMMIT_DRAW_PENDING。其次WindowSurfacePlacer的requestTraversal方法,WindowSurfacePlacer的requestTraversal方法只是向WMS的主線程發送了一個DO_TRAVERSAL消息,WMS收到這個消息后,performSurfacePlacement方法就會執行。
frameworks/base/services/core/java/com/android/server/wm/WindowSurfacePlacer.java
final void performSurfacePlacement() {
if (mDeferDepth > 0) {
return;
}
int loopCount = 6;
do {
mTraversalScheduled = false;
performSurfacePlacementLoop();
mService.mH.removeMessages(DO_TRAVERSAL);
loopCount--;
} while (mTraversalScheduled && loopCount > 0);
mWallpaperActionPending = false;
}
序列圖中performSurfacePlacement、performSurfacePlacementLoop、performSurfacePlacementInner三個方法都是跟渲染相關的。performSurfacePlacement中調用了performSurfacePlacementLoop,performSurfacePlacementLoop中調用了performSurfacePlacementInner。(todolist:梳理performSurfacePlacement方法)
第十步commitFinishDrawingLocked是applySurfaceChangesTransaction方法調用進來的,該函數將窗口狀態為COMMIT_DRAW_PENDING或READY_TO_SHOW的窗口,全部更新到READY_TO_SHOW狀態
第十一步updateAllDrawnLocked函數更新AppWindowToken.allDrawn值。只有屬于該AppWindowToken的所有窗口都是繪制完成狀態(一般情況下只有一個窗口,有時候會有父窗口、子窗口,這時屬于該AppWindowToken的窗口數量就不止一個了),AppWindowToken.allDrawn才會置為true。AppWindowToken.allDrawn為true才會使得第十步中的WMS.handleAppTransitionReadyLocked()完整的執行。
第十二步handleAppTransitionReadyLocked主要做了以下幾件事情。
private int handleAppTransitionReadyLocked(WindowList windows) {
//獲取系統中所有打開的activity數量
int appsCount = mService.mOpeningApps.size();
//transitionGoodToGo會判斷多種case情況下,不用執行動畫的情況,
//比如正在做轉屏動畫,mOpeningApps中任何一個allDrawn不等于true等
if (!transitionGoodToGo(appsCount)) {
return 0;
}
Trace.traceBegin(Trace.TRACE_TAG_WINDOW_MANAGER, "AppTransitionReady");
if (DEBUG_APP_TRANSITIONS) Slog.v(TAG, "**** GOOD TO GO");
//獲取前面設置好的切換操作
int transit = mService.mAppTransition.getAppTransition();
//如果因為動畫沒有成功設置好,或者因為凍屏等原因,導致的WMS中mSkipAppTransitionAnimation為true的話,切換操作類型設置為TRANSIT_UNSET
if (mService.mSkipAppTransitionAnimation) {
transit = AppTransition.TRANSIT_UNSET;
}
mService.mSkipAppTransitionAnimation = false;
mService.mNoAnimationNotifyOnTransitionFinished.clear();
//這個時候可以移除prepareAppTransition中設置的超時消息
mService.mH.removeMessages(H.APP_TRANSITION_TIMEOUT);
//重新進行窗口的排序,防止亂序
mService.rebuildAppWindowListLocked();
mWallpaperMayChange = false;
// The top-most window will supply the layout params,
// and we will determine it below.
//用來保存窗口參數
LayoutParams animLp = null;
int bestAnimLayer = -1;
boolean fullscreenAnim = false;
//是否有語音交互
boolean voiceInteraction = false;
int i;
for (i = 0; i < appsCount; i++) {
final AppWindowToken wtoken = mService.mOpeningApps.valueAt(i);
// Clearing the mAnimatingExit flag before entering animation. It's set to
// true if app window is removed, or window relayout to invisible.
// This also affects window visibility. We need to clear it *before*
// maybeUpdateTransitToWallpaper() as the transition selection depends on
// wallpaper target visibility.
wtoken.clearAnimatingFlags();
}
// Adjust wallpaper before we pull the lower/upper target, since pending changes
// (like the clearAnimatingFlags() above) might affect wallpaper target result.
final DisplayContent displayContent = mService.getDefaultDisplayContentLocked();
if ((displayContent.pendingLayoutChanges & FINISH_LAYOUT_REDO_WALLPAPER) != 0 &&
mWallpaperControllerLocked.adjustWallpaperWindows()) {
//上面執行了clearAnimatingFlags,會影響Z-order.這里重新調整一下
mService.mLayersController.assignLayersLocked(windows);
displayContent.layoutNeeded = true;
}
//在調整壁紙窗口在窗口堆棧的位置的時候,如果碰到系統在執行兩個Activity組件的切換操作,
//并且這兩個Activity組件都需要顯示壁紙,
//那么Z軸位置較低的窗口就會lowerWallpaperTarget中,
//而Z軸位置較高的窗口就會保存在upperWallpaperTarget中。
final WindowState lowerWallpaperTarget =
mWallpaperControllerLocked.getLowerWallpaperTarget();
final WindowState upperWallpaperTarget =
mWallpaperControllerLocked.getUpperWallpaperTarget();
boolean openingAppHasWallpaper = false;
boolean closingAppHasWallpaper = false;
final AppWindowToken lowerWallpaperAppToken;
final AppWindowToken upperWallpaperAppToken;
if (lowerWallpaperTarget == null) {
lowerWallpaperAppToken = upperWallpaperAppToken = null;
} else {
lowerWallpaperAppToken = lowerWallpaperTarget.mAppToken;
upperWallpaperAppToken = upperWallpaperTarget.mAppToken;
}
// Do a first pass through the tokens for two
// things:
// (1) Determine if both the closing and opening
// app token sets are wallpaper targets, in which
// case special animations are needed
// (since the wallpaper needs to stay static
// behind them).
// (2) Find the layout params of the top-most
// application window in the tokens, which is
// what will control the animation theme.
//獲取關閉的activiy數量
final int closingAppsCount = mService.mClosingApps.size();
//獲取打開的activiy數量
appsCount = closingAppsCount + mService.mOpeningApps.size();
//這段代碼的for循環就是要從參與切換操作的Activity組件的窗口的WindowManager.LayoutParams對象中挑選出一個來創建切換動畫
//要求是主窗口,它是所有候選窗口中Z軸位置最高的
for (i = 0; i < appsCount; i++) {
final AppWindowToken wtoken;
if (i < closingAppsCount) {
wtoken = mService.mClosingApps.valueAt(i);
if (wtoken == lowerWallpaperAppToken || wtoken == upperWallpaperAppToken) {
//Activity關閉的時候,要顯示墻紙窗口
closingAppHasWallpaper = true;
}
} else {
wtoken = mService.mOpeningApps.valueAt(i - closingAppsCount);
if (wtoken == lowerWallpaperAppToken || wtoken == upperWallpaperAppToken) {
//Activity打開的時候,要顯示墻紙窗口
openingAppHasWallpaper = true;
}
}
voiceInteraction |= wtoken.voiceInteraction;
//是否是全屏
if (wtoken.appFullscreen) {
//找到主窗口,類型為TYPE_BASE_APPLICATION或者TYPE_APPLICATION_STARTING類型的
WindowState ws = wtoken.findMainWindow();
if (ws != null) {
animLp = ws.mAttrs;
bestAnimLayer = ws.mLayer;
fullscreenAnim = true;
}
} else if (!fullscreenAnim) {
WindowState ws = wtoken.findMainWindow();
if (ws != null) {
if (ws.mLayer > bestAnimLayer) {
animLp = ws.mAttrs;
bestAnimLayer = ws.mLayer;
}
}
}
}
//判斷切換操作跟墻紙類型是否相關,調整窗口的類型(mayUpdateTransitionToWallpaper)
transit = maybeUpdateTransitToWallpaper(transit, openingAppHasWallpaper,
closingAppHasWallpaper, lowerWallpaperTarget, upperWallpaperTarget);
// If all closing windows are obscured, then there is
// no need to do an animation. This is the case, for
// example, when this transition is being done behind
// the lock screen.
if (!mService.mPolicy.allowAppAnimationsLw()) {
if (DEBUG_APP_TRANSITIONS) Slog.v(TAG,
"Animations disallowed by keyguard or dream.");
animLp = null;
}
processApplicationsAnimatingInPlace(transit);
mTmpLayerAndToken.token = null;
// MIUI ADD:
mService.mAppTransition.updateAllowCustomAnimationIfNeeded(mService.mClosingApps);
//處理關閉的Activity
handleClosingApps(transit, animLp, voiceInteraction, mTmpLayerAndToken);
final AppWindowToken topClosingApp = mTmpLayerAndToken.token;
final int topClosingLayer = mTmpLayerAndToken.layer;
//處理打開的Activity,下面會說
final AppWindowToken topOpeningApp = handleOpeningApps(transit,
animLp, voiceInteraction, topClosingLayer);
mService.mAppTransition.setLastAppTransition(transit, topOpeningApp, topClosingApp);
final AppWindowAnimator openingAppAnimator = (topOpeningApp == null) ? null :
topOpeningApp.mAppAnimator;
final AppWindowAnimator closingAppAnimator = (topClosingApp == null) ? null :
topClosingApp.mAppAnimator;
mService.mAppTransition.goodToGo(openingAppAnimator, closingAppAnimator,
mService.mOpeningApps, mService.mClosingApps);
mService.mAppTransition.postAnimationCallback();
mService.mAppTransition.clear();
mService.mOpeningApps.clear();
mService.mClosingApps.clear();
.....
return FINISH_LAYOUT_REDO_LAYOUT | FINISH_LAYOUT_REDO_CONFIG;
}
總體來說大致有八個步驟
- 1、調用條件:首先判斷是否超時,超時了不執行,判斷mOpeningApps中每一個AppWindowToken的allDrawn值是否為true
- 2、判斷墻紙是否需要可見,如果需要,先繪制墻紙,在走切換動畫邏輯
- 3、取出mAppTransition的切換操作,移除超時消息
- 4、窗口堆棧順序重排,rebuildAppWindowListLocked
- 5、取得頂層全屏窗口的mAttr值(LayoutParams),記錄在animLp
- 6、判斷切換操作跟墻紙類型是否相關,調整類型(mayUpdateTransitionToWallpaper)
- 7、分別處理handleClosingApps/handleOpeningApps
- 8、清理工作
第十三步handleOpeningApps這個函數用來設置APPWindowToken.hidden的可見性、設置Activity切換動畫(如果參數transit==AppTransition.TRANSIT_UNSET,那就是會設置窗口動畫,否則就會設置Activity切換動畫),如果存在Activity切換動畫或屬于該Activity的窗口正在做窗口動畫,那么返回值為true,handleOpeningApps中調用了setTokenVisibilityLocked方法。
/frameworks/base/services/core/java/com/android/server/wm/WindowManagerService.java
boolean setTokenVisibilityLocked(AppWindowToken wtoken, WindowManager.LayoutParams lp,
boolean visible, int transit, boolean performLayout, boolean isVoiceInteraction) {
boolean delayed = false;
if (wtoken.clientHidden == visible) {
wtoken.clientHidden = !visible;
//再次通知應用程序端設置窗口可見性
wtoken.sendAppVisibilityToClients();
}
boolean visibilityChanged = false;
if (wtoken.hidden == visible || (wtoken.hidden && wtoken.mIsExiting) ||
(visible && wtoken.waitingForReplacement())) {
boolean changed = false;
boolean runningAppAnimation = false;
if (transit != AppTransition.TRANSIT_UNSET) {
if (wtoken.mAppAnimator.animation == AppWindowAnimator.sDummyAnimation) {
//把前面的啞動畫清空
wtoken.mAppAnimator.setNullAnimation();
}
//創建動畫
if (applyAnimationLocked(wtoken, lp, transit, visible, isVoiceInteraction)) {
delayed = runningAppAnimation = true;
}
WindowState window = wtoken.findMainWindow();
if (window != null && mAccessibilityController != null
&& window.getDisplayId() == Display.DEFAULT_DISPLAY) {
mAccessibilityController.onAppWindowTransitionLocked(window, transit);
}
changed = true;
}
.......
}
.......
return delayed;
}
創建動畫是applyAnimationLocked方法干的事情。
frameworks/base/services/core/java/com/android/server/wm/WindowManagerService.java
private boolean applyAnimationLocked(AppWindowToken atoken, WindowManager.LayoutParams lp,
int transit, boolean enter, boolean isVoiceInteraction) {
// Only apply an animation if the display isn't frozen. If it is
// frozen, there is no reason to animate and it can cause strange
// artifacts when we unfreeze the display if some different animation
// is running.
Trace.traceBegin(Trace.TRACE_TAG_WINDOW_MANAGER, "WM#applyAnimationLocked");
if (okToDisplay()) {
....
//傳入各種參數,用AppTransition的loadAnimation創建一個動畫
Animation a = mAppTransition.loadAnimation(lp, transit, enter, mCurConfiguration.uiMode,
mCurConfiguration.orientation, frame, displayFrame, insets, surfaceInsets,
isVoiceInteraction, freeform, atoken.mTask.mTaskId, mIsInMultiWindowMode);
....
if (a != null) {
....
atoken.mAppAnimator.setAnimation(a, containingWidth, containingHeight,
mAppTransition.canSkipFirstFrame(), mAppTransition.getAppStackClipMode());
....
}
} else {
atoken.mAppAnimator.clearAnimation();
}
return atoken.mAppAnimator.animation != null;
}
applyAnimationLocked內部實質上還是調用loadAnimation。
frameworks/base/services/core/java/com/android/server/wm/AppTransition.java
Animation loadAnimation(WindowManager.LayoutParams lp, int transit, boolean enter, int uiMode,
int orientation, Rect frame, Rect displayFrame, Rect insets,
@Nullable Rect surfaceInsets, boolean isVoiceInteraction, boolean freeform,
int taskId, boolean isInMultiWindowMode) {
if (transit == TRANSIT_WALLPAPER_OPEN && mNextAppTransitionType == NEXT_TRANSIT_TYPE_CUSTOM
&& !mAllowCustomAnimation) {
mNextAppTransitionType = AppTransitionInjector.NEXT_TRANSIT_TYPE_BACK_HOME;
}
Animation a;
if (isVoiceInteraction && (transit == TRANSIT_ACTIVITY_OPEN
|| transit == TRANSIT_TASK_OPEN
|| transit == TRANSIT_TASK_TO_FRONT)) {
a = loadAnimationRes(lp, enter
? com.android.internal.R.anim.voice_activity_open_enter
: com.android.internal.R.anim.voice_activity_open_exit);
if (DEBUG_APP_TRANSITIONS || DEBUG_ANIM) Slog.v(TAG,
"applyAnimation voice:"
+ " anim=" + a + " transit=" + appTransitionToString(transit)
+ " isEntrance=" + enter + " Callers=" + Debug.getCallers(3));
} else if (isVoiceInteraction && (transit == TRANSIT_ACTIVITY_CLOSE
|| transit == TRANSIT_TASK_CLOSE
|| transit == TRANSIT_TASK_TO_BACK)) {
a = loadAnimationRes(lp, enter
? com.android.internal.R.anim.voice_activity_close_enter
: com.android.internal.R.anim.voice_activity_close_exit);
if (DEBUG_APP_TRANSITIONS || DEBUG_ANIM) Slog.v(TAG,
"applyAnimation voice:"
+ " anim=" + a + " transit=" + appTransitionToString(transit)
+ " isEntrance=" + enter + " Callers=" + Debug.getCallers(3));
} else if (transit == TRANSIT_ACTIVITY_RELAUNCH) {
a = createRelaunchAnimation(frame, insets);
if (DEBUG_APP_TRANSITIONS || DEBUG_ANIM) Slog.v(TAG,
"applyAnimation:"
+ " anim=" + a + " nextAppTransition=" + mNextAppTransition
+ " transit=" + appTransitionToString(transit)
+ " Callers=" + Debug.getCallers(3));
} else if (mNextAppTransitionType == NEXT_TRANSIT_TYPE_CUSTOM) {
a = loadAnimationRes(mNextAppTransitionPackage, enter ?
mNextAppTransitionEnter : mNextAppTransitionExit);
if (DEBUG_APP_TRANSITIONS || DEBUG_ANIM) Slog.v(TAG,
"applyAnimation:"
+ " anim=" + a + " nextAppTransition=ANIM_CUSTOM"
+ " transit=" + appTransitionToString(transit) + " isEntrance=" + enter
+ " Callers=" + Debug.getCallers(3));
} else if (mNextAppTransitionType == NEXT_TRANSIT_TYPE_CUSTOM_IN_PLACE) {
a = loadAnimationRes(mNextAppTransitionPackage, mNextAppTransitionInPlace);
if (DEBUG_APP_TRANSITIONS || DEBUG_ANIM) Slog.v(TAG,
"applyAnimation:"
+ " anim=" + a + " nextAppTransition=ANIM_CUSTOM_IN_PLACE"
+ " transit=" + appTransitionToString(transit)
+ " Callers=" + Debug.getCallers(3));
} else if (mNextAppTransitionType == NEXT_TRANSIT_TYPE_CLIP_REVEAL) {
a = createClipRevealAnimationLocked(transit, enter, frame, displayFrame);
mLauncherAnimationRect.setEmpty();
if (DEBUG_APP_TRANSITIONS || DEBUG_ANIM) Slog.v(TAG,
"applyAnimation:"
+ " anim=" + a + " nextAppTransition=ANIM_CLIP_REVEAL"
+ " transit=" + appTransitionToString(transit)
+ " Callers=" + Debug.getCallers(3));
} else if (mNextAppTransitionType == NEXT_TRANSIT_TYPE_SCALE_UP) {
a = createScaleUpAnimationLocked(transit, enter, frame);
if (DEBUG_APP_TRANSITIONS || DEBUG_ANIM) Slog.v(TAG,
"applyAnimation:"
+ " anim=" + a + " nextAppTransition=ANIM_SCALE_UP"
+ " transit=" + appTransitionToString(transit) + " isEntrance=" + enter
+ " Callers=" + Debug.getCallers(3));
} else if (mNextAppTransitionType == NEXT_TRANSIT_TYPE_THUMBNAIL_SCALE_UP ||
mNextAppTransitionType == NEXT_TRANSIT_TYPE_THUMBNAIL_SCALE_DOWN) {
mNextAppTransitionScaleUp =
(mNextAppTransitionType == NEXT_TRANSIT_TYPE_THUMBNAIL_SCALE_UP);
a = createThumbnailEnterExitAnimationLocked(getThumbnailTransitionState(enter),
frame, transit, taskId);
if (DEBUG_APP_TRANSITIONS || DEBUG_ANIM) {
String animName = mNextAppTransitionScaleUp ?
"ANIM_THUMBNAIL_SCALE_UP" : "ANIM_THUMBNAIL_SCALE_DOWN";
Slog.v(TAG, "applyAnimation:"
+ " anim=" + a + " nextAppTransition=" + animName
+ " transit=" + appTransitionToString(transit) + " isEntrance=" + enter
+ " Callers=" + Debug.getCallers(3));
}
} else if (mNextAppTransitionType == NEXT_TRANSIT_TYPE_THUMBNAIL_ASPECT_SCALE_UP ||
mNextAppTransitionType == NEXT_TRANSIT_TYPE_THUMBNAIL_ASPECT_SCALE_DOWN) {
mNextAppTransitionScaleUp =
(mNextAppTransitionType == NEXT_TRANSIT_TYPE_THUMBNAIL_ASPECT_SCALE_UP);
a = createAspectScaledThumbnailEnterExitAnimationLocked(
getThumbnailTransitionState(enter), uiMode, orientation, transit, frame,
insets, surfaceInsets, freeform, taskId);
if (DEBUG_APP_TRANSITIONS || DEBUG_ANIM) {
String animName = mNextAppTransitionScaleUp ?
"ANIM_THUMBNAIL_ASPECT_SCALE_UP" : "ANIM_THUMBNAIL_ASPECT_SCALE_DOWN";
Slog.v(TAG, "applyAnimation:"
+ " anim=" + a + " nextAppTransition=" + animName
+ " transit=" + appTransitionToString(transit) + " isEntrance=" + enter
+ " Callers=" + Debug.getCallers(3));
}
} else {
int animAttr = 0;
switch (transit) {
case TRANSIT_ACTIVITY_OPEN:
animAttr = enter
? WindowAnimation_activityOpenEnterAnimation
: WindowAnimation_activityOpenExitAnimation;
break;
case TRANSIT_ACTIVITY_CLOSE:
animAttr = enter
? WindowAnimation_activityCloseEnterAnimation
: WindowAnimation_activityCloseExitAnimation;
break;
case TRANSIT_DOCK_TASK_FROM_RECENTS:
case TRANSIT_TASK_OPEN:
animAttr = enter
? WindowAnimation_taskOpenEnterAnimation
: WindowAnimation_taskOpenExitAnimation;
break;
case TRANSIT_TASK_CLOSE:
animAttr = enter
? WindowAnimation_taskCloseEnterAnimation
: WindowAnimation_taskCloseExitAnimation;
break;
case TRANSIT_TASK_TO_FRONT:
animAttr = enter
? WindowAnimation_taskToFrontEnterAnimation
: WindowAnimation_taskToFrontExitAnimation;
break;
case TRANSIT_TASK_TO_BACK:
animAttr = enter
? WindowAnimation_taskToBackEnterAnimation
: WindowAnimation_taskToBackExitAnimation;
break;
case TRANSIT_WALLPAPER_OPEN:
animAttr = enter
? WindowAnimation_wallpaperOpenEnterAnimation
: WindowAnimation_wallpaperOpenExitAnimation;
break;
case TRANSIT_WALLPAPER_CLOSE:
animAttr = enter
? WindowAnimation_wallpaperCloseEnterAnimation
: WindowAnimation_wallpaperCloseExitAnimation;
break;
case TRANSIT_WALLPAPER_INTRA_OPEN:
animAttr = enter
? WindowAnimation_wallpaperIntraOpenEnterAnimation
: WindowAnimation_wallpaperIntraOpenExitAnimation;
break;
case TRANSIT_WALLPAPER_INTRA_CLOSE:
animAttr = enter
? WindowAnimation_wallpaperIntraCloseEnterAnimation
: WindowAnimation_wallpaperIntraCloseExitAnimation;
break;
case TRANSIT_TASK_OPEN_BEHIND:
animAttr = enter
? WindowAnimation_launchTaskBehindSourceAnimation
: WindowAnimation_launchTaskBehindTargetAnimation;
}
a = animAttr != 0 ? loadAnimationAttr(lp, animAttr) : null;
if (DEBUG_APP_TRANSITIONS || DEBUG_ANIM) Slog.v(TAG,
"applyAnimation:"
+ " anim=" + a
+ " animAttr=0x" + Integer.toHexString(animAttr)
+ " transit=" + appTransitionToString(transit) + " isEntrance=" + enter
+ " Callers=" + Debug.getCallers(3));
}
return a;
}
關于loadAnimation這個方法代碼也是很多,但是邏輯非常簡單了,就是根據設置的操作類型, 根據參數,使用loadAnimationRes()或loadAnimationAttr()或其他創建Animation接口來加載一個Animation出來。加載動畫的時候需要注意一個優先級的問題。
- 如果開啟語音交互,則根據mNextAppTransition類型返回對應動畫,由AMS設置的動畫類型(由Activity發生的行為決定)如TRANSIT_ACTIVITY_OPEN表示當前發生了Activity打開的行為
- 如果設置了某種mNextAppTransitionType類型,則根據此類型返回對應動畫。:由客戶端進程設置的動畫類型(由客戶端決定) 如Activity#overridePendingTransition,在決定要為當前窗口設置何種動畫時,此類型的優先級高于第一種。
- 根據mNextAppTransition類型返回對應動畫。
- 沒有任何條件滿足,返回空
比如Activity關閉的時候,加載的動畫資源是下面這樣
<set xmlns:android="http://schemas.android.com/apk/res/android" android:zAdjustment="normal">
<alpha android:fromAlpha="0.7" android:toAlpha="1.0"
android:fillEnabled="true" android:fillBefore="true" android:fillAfter="true"
android:interpolator="@interpolator/linear_out_slow_in"
android:duration="250"/>
</set>
動畫設置好了之后,就會通過setAnimation方法將動畫anim保存在AppWindowAnimator的成員變量animation中,動畫的執行時候,就會來取這個animation。
frameworks/base/services/core/java/com/android/server/wm/AppWindowAnimator.java
public void setAnimation(Animation anim, int width, int height, boolean skipFirstFrame,
int stackClip) {
animation = anim;
animating = false;
if (!anim.isInitialized()) {
anim.initialize(width, height, width, height);
}
....
}
剛剛在說動畫的優先級的時候,說過如果設置了某種mNextAppTransitionType類型,就跟以這個mNextAppTransitionType類型作為返回,優先級高于第一種。這個過程的時序圖如下。
frameworks/base/services/core/java/com/android/server/wm/AppTransition.java
void overridePendingAppTransition(String packageName, int enterAnim, int exitAnim,
IRemoteCallback startedCallback) {
if (isTransitionSet()) {
clear();
mNextAppTransitionType = NEXT_TRANSIT_TYPE_CUSTOM;
mNextAppTransitionPackage = packageName;
mNextAppTransitionEnter = enterAnim;
mNextAppTransitionExit = exitAnim;
postAnimationCallback();
mNextAppTransitionCallback = startedCallback;
} else {
postAnimationCallback();
}
}
mNextAppTransitionType被覆蓋了之后,創建動畫的時候就會優先返回設置了這種類型的動畫。
3、窗口動畫設置
相對與過度動畫,窗口動畫的設置過程會簡單一些,從commitFinishDrawingLocked方法說起,commitFinishDrawingLocked是也是從performSurfacePlacementInner里面調用而來的。
boolean commitFinishDrawingLocked() {
.....
mDrawState = READY_TO_SHOW;
boolean result = false;
final AppWindowToken atoken = mWin.mAppToken;
//去取出atoken,如果atoken等于null,那么說明不是Activity窗口,就可以調用performShowLocked,進行窗口動畫的設置
if (atoken == null || atoken.allDrawn || mWin.mAttrs.type == TYPE_APPLICATION_STARTING) {
result = performShowLocked();
}
return result;
}
performShowLocked中主要是調用了applyEnterAnimationLocked方法進行創建動畫。
void applyEnterAnimationLocked() {
// If we are the new part of a window replacement transition and we have requested
// not to animate, we instead want to make it seamless, so we don't want to apply
// an enter transition.
if (mWin.mSkipEnterAnimationForSeamlessReplacement) {
return;
}
final int transit;
if (mEnterAnimationPending) {
mEnterAnimationPending = false;
transit = WindowManagerPolicy.TRANSIT_ENTER;
} else {
transit = WindowManagerPolicy.TRANSIT_SHOW;
}
applyAnimationLocked(transit, true);
.....
}
mEnterAnimationPending的值等于true,說明當前所描述的窗口正在等待顯示,也就是正處于不可見到可見狀態的過程中,那WindowManagerService類的成員函數applyEnterAnimationLocked就會對該窗口設置一個類型為WindowManagerPolicy.TRANSIT_ENTER的動畫,否則的話,就會對該窗口設置一個類型為WindowManagerPolicy.TRANSIT_SHOW的動畫。后面會根據這個類型,確定styleable, 將參數transit的值轉化為一個對應的動畫樣式名稱。
frameworks/base/services/core/java/com/android/server/wm/WindowStateAnimator.java
boolean applyAnimationLocked(int transit, boolean isEntrance) {
......
if (mService.okToDisplay()) {
int anim = mPolicy.selectAnimationLw(mWin, transit);
int attr = -1;
Animation a = null;
if (anim != 0) {
a = anim != -1 ? AnimationUtils.loadAnimation(mContext, anim) : null;
} else {
switch (transit) {
case WindowManagerPolicy.TRANSIT_ENTER:
attr = com.android.internal.R.styleable.WindowAnimation_windowEnterAnimation;
break;
case WindowManagerPolicy.TRANSIT_EXIT:
attr = com.android.internal.R.styleable.WindowAnimation_windowExitAnimation;
break;
case WindowManagerPolicy.TRANSIT_SHOW:
attr = com.android.internal.R.styleable.WindowAnimation_windowShowAnimation;
break;
case WindowManagerPolicy.TRANSIT_HIDE:
attr = com.android.internal.R.styleable.WindowAnimation_windowHideAnimation;
break;
}
if (attr >= 0) {
a = mService.mAppTransition.loadAnimationAttr(mWin.mAttrs, attr);
}
}
if (DEBUG_ANIM) Slog.v(TAG,
"applyAnimation: win=" + this
+ " anim=" + anim + " attr=0x" + Integer.toHexString(attr)
+ " a=" + a
+ " transit=" + transit
+ " isEntrance=" + isEntrance + " Callers " + Debug.getCallers(3));
if (a != null) {
if (DEBUG_ANIM) logWithStack(TAG, "Loaded animation " + a + " for " + this);
setAnimation(a);
mAnimationIsEntrance = isEntrance;
}
} else {
clearAnimation();
}
Trace.traceEnd(Trace.TRACE_TAG_WINDOW_MANAGER);
if (mWin.mAttrs.type == TYPE_INPUT_METHOD) {
mService.adjustForImeIfNeeded(mWin.mDisplayContent);
if (isEntrance) {
mWin.setDisplayLayoutNeeded();
mService.mWindowPlacerLocked.requestTraversal();
}
}
return mAnimation != null;
}
首先會調用PhoneWindowManager的selectAnimationLw方法去查找特殊窗口的動畫類型,這里特殊窗口主要是StatusBar、NavigationBar或者窗口的類型是TYPE_DOCK_DIVIDER(分屏)等,如果是這些窗口的話,就會直接返回一個動畫類型(transit)保存在anim中,接下來會判斷anim是否為-1,因為selectAnimationLw在窗口是Keyguard或者DREAM類型的時候會返回-1,如果不是-1,說明查找到了,返回到WindowStateAnimator中使用AnimationUtils的loadAnimation方法去查找出一個動畫a保存在Animation所描述的變量a中。
如果上面都不是,那么就根據transit類型,確定attr,調用AppTransition的loadAnimationAttr方法加載一個動畫
frameworks/base/services/core/java/com/android/server/wm/AppTransition.java
Animation loadAnimationAttr(WindowManager.LayoutParams lp, int animAttr) {
int anim = 0;
Context context = mContext;
if (animAttr >= 0) {
AttributeCache.Entry ent = getCachedAnimations(lp);
if (ent != null) {
context = ent.context;
anim = ent.array.getResourceId(animAttr, 0);
}
}
if (anim != 0) {
return AnimationUtils.loadAnimation(context, anim);
}
return null;
}
frameworks/base/services/core/java/com/android/server/wm/WindowStateAnimator.java
public void setAnimation(Animation anim, long startTime, int stackClip) {
if (localLOGV) Slog.v(TAG, "Setting animation in " + this + ": " + anim);
mAnimating = false;
mLocalAnimating = false;
mAnimation = anim;
...
}
最后動畫被保存在WindowStateAnimator的成員變量mAnimation中。對比前面的過度動畫,最后是
通過setAnimation方法將動畫anim保存在AppWindowAnimator的成員變量animation中。當動畫的執行時候,就會來取這個animation,動畫的執行,放在接下來一節中更新。