Choreographer 解析

一、概述

在 Logcat 中使用關鍵詞 Choreographer 進行過濾,對 App 做一些操作,一般能看到控制臺輸出這樣的日志

I/Choreographer: Skipped 55 frames!  The application may be doing too much work on its main thread.
I/Choreographer: Skipped 43 frames!  The application may be doing too much work on its main thread.

這是觀察 App 掉幀情況的一種手段
默認只會打印掉幀 >=30 幀的信息,已 ROOT 的手機可以修改此條件

getprop debug.choreographer.skipwarning      //讀取
setprop debug.choreographer.skipwarning 5    //修改
setprop ctl.restart surfaceflinger; setprop ctl.restart zygote    //重啟

理解 Choreographer 工作過程,有助于分析代碼調用過程、進行幀率統計、分析 Systrace

二、Choreographer

硬件每 16 毫秒產一個 VSync 信號,App 要想實現垂直同步,就是要收到 VSync
只有調用 DisplayEventReceiver 的 nativeScheduleVsync 方法后,才能收到下一個 VSync
請求 VSync(即調用 nativeScheduleVsync)只是單次有效,并不是一勞永逸
請求 VSync → 收到 VSync → 請求 VSync → 收到 VSync
如果沒有再次請求 VSync,則無法收到 VSync

我們將 Choreographer 工作過程分為 2 部分來分析:請求 VSync 和 收到 VSync

1、Choreographer 請求 VSync

1.1 ViewRootImpl

[ViewRootImpl.java→]

void scheduleTraversals() {
    ...
    mChoreographer.postCallback(
            Choreographer.CALLBACK_TRAVERSAL, mTraversalRunnable, null);
    ...
}

@Override
public void requestLayout() {
    if (!mHandlingLayoutInLayoutRequest) {
        checkThread();
        mLayoutRequested = true;
        scheduleTraversals();
    }
}

void invalidate() {
    mDirty.set(0, 0, mWidth, mHeight);
    if (!mWillDrawSoon) {
        scheduleTraversals();
    }
}

熟悉 View 繪制過程的話,應該知道會一直遞歸向上到 ViewRootImpl 最終會調用到 scheduleTraversals()
在 ViewRootImpl 里也能找到

mChoreographer.postCallback(Choreographer.CALLBACK_INPUT, ...

mChoreographer.postCallback(Choreographer.CALLBACK_ANIMATION, ...

1.2 mChoreographer.postCallback

[Choreographer.java→]

public void postCallback(int callbackType, Runnable action, Object token) {
    postCallbackDelayed(callbackType, action, token, 0);
}

public void postCallbackDelayed(int callbackType,
        Runnable action, Object token, long delayMillis) {
    if (action == null) {
        throw new IllegalArgumentException("action must not be null");
    }
    if (callbackType < 0 || callbackType > CALLBACK_LAST) {
        throw new IllegalArgumentException("callbackType is invalid");
    }

    postCallbackDelayedInternal(callbackType, action, token, delayMillis);
}

private void postCallbackDelayedInternal(int callbackType,
        Object action, Object token, long delayMillis) {

    synchronized (mLock) {
        final long now = SystemClock.uptimeMillis();
        final long dueTime = now + delayMillis;
        mCallbackQueues[callbackType].addCallbackLocked(dueTime, action, token);

        if (dueTime <= now) {
            scheduleFrameLocked(now);
        } else {
            Message msg = mHandler.obtainMessage(MSG_DO_SCHEDULE_CALLBACK, action);
            msg.arg1 = callbackType;
            msg.setAsynchronous(true);
            mHandler.sendMessageAtTime(msg, dueTime);
        }
    }
}

把任務都放在 mCallbackQueues[callbackType] 隊列中

1.3 scheduleFrameLocked

private void scheduleFrameLocked(long now) {
    if (!mFrameScheduled) {
        mFrameScheduled = true;
        if (USE_VSYNC) {

            // If running on the Looper thread, then schedule the vsync immediately,
            // otherwise post a message to schedule the vsync from the UI thread
            // as soon as possible.
            if (isRunningOnLooperThreadLocked()) {
                scheduleVsyncLocked();
            } else {
                Message msg = mHandler.obtainMessage(MSG_DO_SCHEDULE_VSYNC);
                msg.setAsynchronous(true);
                mHandler.sendMessageAtFrontOfQueue(msg);
            }
        } else {
            // mLastFrameTimeNanos 主要作用于當 USE_VSYNC = false 的時候,設置 doFrame 的時間
            final long nextFrameTime = Math.max(
                    mLastFrameTimeNanos / TimeUtils.NANOS_PER_MS + sFrameDelay, now);
            Message msg = mHandler.obtainMessage(MSG_DO_FRAME);
            msg.setAsynchronous(true);
            mHandler.sendMessageAtTime(msg, nextFrameTime);
        }
    }
}

USE_VSYNC 默認是 true,也就是代表開啟垂直同步

private static final boolean USE_VSYNC = SystemProperties.getBoolean(
        "debug.choreographer.vsync", true);
// If running on the Looper thread, then schedule the vsync immediately,
// otherwise post a message to schedule the vsync from the UI thread
// as soon as possible.

這句注釋意思就是如果當前是在主線程,則立即執行 scheduleVsyncLocked(),如果不是主線程,則通過 mHandler 發消息給主線程,最終也是執行 scheduleVsyncLocked()

1.4 scheduleVsyncLocked

mDisplayEventReceiver = FrameDisplayEventReceiver(looper) 

private void scheduleVsyncLocked() {
    mDisplayEventReceiver.scheduleVsync();
}

class FrameDisplayEventReceiver extends DisplayEventReceiver implements Runnable

[DisplayEventReceiver→]

public void scheduleVsync() {
    if (mReceiverPtr == 0) {
        Log.w(TAG, "Attempted to schedule a vertical sync pulse but the display event "
                + "receiver has already been disposed.");
    } else {
        nativeScheduleVsync(mReceiverPtr);
    }
}

2、Choreographer 收到 VSync

2.1 dispatchVsync

Java 層接收 VSync 的入口是 dispatchVsync(),看注釋就知道是從 native 調用的

[DisplayEventReceiver.java→]

// Called from native code.
private void dispatchVsync(long timestampNanos, int builtInDisplayId, int frame) {
    onVsync(timestampNanos, builtInDisplayId, frame);
}

斷點下就很清晰了,顯然收到 VSync 時會往 UI Looper 中插入一個 msg,所以 onVsync 也是在主線程執行的

2.2 onVsync

[Choreographer.java→]

private final class FrameDisplayEventReceiver extends DisplayEventReceiver
        implements Runnable {
    ...
    private long mTimestampNanos;

    public FrameDisplayEventReceiver(Looper looper) {
        super(looper);
    }

    @Override
    public void onVsync(long timestampNanos, int builtInDisplayId, int frame) {
        ...
        mTimestampNanos = timestampNanos;
        Message msg = Message.obtain(mHandler, this);
        msg.setAsynchronous(true);
        mHandler.sendMessageAtTime(msg, timestampNanos / TimeUtils.NANOS_PER_MS);
    }

    @Override
    public void run() {
        ...
        doFrame(mTimestampNanos, mFrame);
    }
}

Message.obtain(mHandler, this) 所以 msg.callback 是 this,只要清楚 Handler 工作原理就知道最后會調用到 msg.callback.run(),也就是 FrameDisplayEventReceiver run(),進入 doFrame()
關注 mTimestampNanos,它是來自 onVsync 的 timestampNanos 參數,代表產生 VSync 的時間

2.3 doFrame

void doFrame(long frameTimeNanos, int frame) {
    final long startNanos;
    synchronized (mLock) {
        ...
        long intendedFrameTimeNanos = frameTimeNanos;
        startNanos = System.nanoTime();
        final long jitterNanos = startNanos - frameTimeNanos;
        if (jitterNanos >= mFrameIntervalNanos) {
            final long skippedFrames = jitterNanos / mFrameIntervalNanos;
            if (skippedFrames >= SKIPPED_FRAME_WARNING_LIMIT) {
                // 在控制臺觀察的就是這句
                Log.i(TAG, "Skipped " + skippedFrames + " frames!  "
                        + "The application may be doing too much work on its main thread.");
            }
            final long lastFrameOffset = jitterNanos % mFrameIntervalNanos;
            // 修正 frameTimeNanos
            frameTimeNanos = startNanos - lastFrameOffset;
        }
        
        if (frameTimeNanos < mLastFrameTimeNanos) {
            // 請求 VSync
            scheduleVsyncLocked();
            return;
        }

        mFrameInfo.setVsync(intendedFrameTimeNanos, frameTimeNanos);
        mFrameScheduled = false;
        mLastFrameTimeNanos = frameTimeNanos;
    }

    try {
        ...
        doCallbacks(Choreographer.CALLBACK_INPUT, frameTimeNanos);

        mFrameInfo.markAnimationsStart();
        doCallbacks(Choreographer.CALLBACK_ANIMATION, frameTimeNanos);

        mFrameInfo.markPerformTraversalsStart();
        doCallbacks(Choreographer.CALLBACK_TRAVERSAL, frameTimeNanos);

        doCallbacks(Choreographer.CALLBACK_COMMIT, frameTimeNanos);
    } finally {
        ...
    }
    ...
}

當出現掉幀時,會對 frameTimeNanos 進行修正,修正到最后一次 VSync 的時間
當 frameTimeNanos < mLastFrameTimeNanos 時,請求 VSync 然后 return,相當于忽略本次信號,等待下一個信號。但這個條件不太可能通過,反正這個條件通過就代表出現異常情況。

2.4 doCallbacks

void doCallbacks(int callbackType, long frameTimeNanos) {
    CallbackRecord callbacks;
    synchronized (mLock) {
        // We use "now" to determine when callbacks become due because it's possible
        // for earlier processing phases in a frame to post callbacks that should run
        // in a following phase, such as an input event that causes an animation to start.
        final long now = System.nanoTime();
        callbacks = mCallbackQueues[callbackType].extractDueCallbacksLocked(
                now / TimeUtils.NANOS_PER_MS);
        if (callbacks == null) {
            return;
        }
        mCallbacksRunning = true;

        // Update the frame time if necessary when committing the frame.
        // We only update the frame time if we are more than 2 frames late reaching
        // the commit phase.  This ensures that the frame time which is observed by the
        // callbacks will always increase from one frame to the next and never repeat.
        // We never want the next frame's starting frame time to end up being less than
        // or equal to the previous frame's commit frame time.  Keep in mind that the
        // next frame has most likely already been scheduled by now so we play it
        // safe by ensuring the commit time is always at least one frame behind.
        if (callbackType == Choreographer.CALLBACK_COMMIT) {
            final long jitterNanos = now - frameTimeNanos;
            Trace.traceCounter(Trace.TRACE_TAG_VIEW, "jitterNanos", (int) jitterNanos);
            if (jitterNanos >= 2 * mFrameIntervalNanos) {
                final long lastFrameOffset = jitterNanos % mFrameIntervalNanos
                        + mFrameIntervalNanos;
                if (DEBUG_JANK) {
                    Log.d(TAG, "Commit callback delayed by " + (jitterNanos * 0.000001f)
                            + " ms which is more than twice the frame interval of "
                            + (mFrameIntervalNanos * 0.000001f) + " ms!  "
                            + "Setting frame time to " + (lastFrameOffset * 0.000001f)
                            + " ms in the past.");
                    mDebugPrintNextFrameTimeDelta = true;
                }
                frameTimeNanos = now - lastFrameOffset;
                mLastFrameTimeNanos = frameTimeNanos;
            }
        }
    }
    try {
        Trace.traceBegin(Trace.TRACE_TAG_VIEW, CALLBACK_TRACE_TITLES[callbackType]);
        for (CallbackRecord c = callbacks; c != null; c = c.next) {
            if (DEBUG_FRAMES) {
                Log.d(TAG, "RunCallback: type=" + callbackType
                        + ", action=" + c.action + ", token=" + c.token
                        + ", latencyMillis=" + (SystemClock.uptimeMillis() - c.dueTime));
            }
            c.run(frameTimeNanos);
        }
    } finally {
        synchronized (mLock) {
            mCallbacksRunning = false;
            do {
                final CallbackRecord next = callbacks.next;
                recycleCallbackLocked(callbacks);
                callbacks = next;
            } while (callbacks != null);
        }
        Trace.traceEnd(Trace.TRACE_TAG_VIEW);
    }
}

extractDueCallbacksLocked 是取出執行時間在當前時間之前的所有 CallbackRecord,callbacks 是一個鏈表,然后遍歷 callbacks 執行 run 方法

public void run(long frameTimeNanos) {
    if (token == FRAME_CALLBACK_TOKEN) {
        ((FrameCallback)action).doFrame(frameTimeNanos);
    } else {
        ((Runnable)action).run();
    }
}

看到上面代碼中有 FrameCallback.doFrame,只要 postFrameCallback(FrameCallback),下一次 Choreographer doFrame 時就會調用 FrameCallback.doFrame

下面的代碼可以實現監聽每一幀

Choreographer.getInstance().postFrameCallback(new Choreographer.FrameCallback() {
    @Override
    public void doFrame(long frameTimeNanos) {
        // do something
        Choreographer.getInstance().postFrameCallback(this);
    }
});

doCallbacks 最后一步是 CALLBACK_COMMIT,如果 doCallbacks 耗時 >= 32 毫秒,就修正 frameTimeNanos

圖中 doCallbacks 從 frameTimeNanos2 開始執行,執行到進入 CALLBACK_COMMIT 時,判斷
now - frameTimeNanos >= 2 * mFrameIntervalNanos,于是把 frameTimeNanos 修正到倒數第二個信號時間

3、Choreographer 與 Looper

Choreographer 中涉及到 Looper 的有

  1. postCallback → scheduleFrameLocked,dueTime > now 時經過 Looper
  2. scheduleFrameLocked → scheduleVsyncLocked,非 UI 線程時經過 Looper
  3. 收到 VSync → dispatchVsync,必定經過 Looper
  4. onVsync → doFrame,必定經過 Looper

這些 msg isAsynchronous() == true

三、msg.setAsynchronous(true)

msg.isAsynchronous() == true 表示是一個異步消息
當有 MessageQueue 設置 barrier 時,只有異步消息可以被處理,同步消息無法被處理,只有移除 barrier 后,同步消息才會被處理
如果沒有設置 barrier,異步消息與同步消息沒有區別

1、postSyncBarrier 和 removeSyncBarrier

如何設置 barrier 和 移除 barrier,在 ViewRootImpl 里就可以看到

[ViewRootImpl.java→]

void scheduleTraversals() {
    if (!mTraversalScheduled) {
        mTraversalScheduled = true;
        mTraversalBarrier = mHandler.getLooper().getQueue().postSyncBarrier();
        mChoreographer.postCallback(
                Choreographer.CALLBACK_TRAVERSAL, mTraversalRunnable, null);
        ...
    }
}

void doTraversal() {
    if (mTraversalScheduled) {
        mTraversalScheduled = false;
        mHandler.getLooper().getQueue().removeSyncBarrier(mTraversalBarrier);
        ...
        performTraversals();
        ...
    }
}

2、example

寫個 example 看下 msg 的調用順序就知道 barrier 和異步消息是如何使用的

private Handler mHandler = new Handler() {
    @Override
    public void handleMessage(Message msg) {
        Log.d("TEST", "" + msg.what);
        if (msg.what == 3) {
            removeSyncBarrier(mHandler, mBarrier);
            mBarrier = -1;
        }

    }
};

private int mBarrier = -1;

@Override
public void onClick(View v) {
    mBarrier = postSyncBarrier(mHandler);
    //------------------------------------------------------------
    mHandler.post(new Runnable() {
        @Override
        public void run() {
            Log.d("TEST", "1");

        }
    });
    //------------------------------------------------------------
    Message msg = Message.obtain(mHandler, new Runnable() {
        @Override
        public void run() {
            Log.d("TEST", "2");
        }
    });
    mHandler.sendMessageDelayed(msg, 1000);
    //------------------------------------------------------------
    Message msg3 = Message.obtain();
    msg3.setAsynchronous(true);
    msg3.what = 3;
    mHandler.sendMessageDelayed(msg3, 2000);
    //------------------------------------------------------------
    Message msg4 = Message.obtain();
    msg4.setAsynchronous(true);
    msg4.what = 4;
    mHandler.sendMessageDelayed(msg4, 1500);
    //------------------------------------------------------------
    Message msg5 = Message.obtain();
    msg5.what = 5;
    mHandler.sendMessage(msg5);
}

public static int postSyncBarrier(Handler handler) {
    MessageQueue messageQueue = handler.getLooper().getQueue();
    try {
        Method postSyncBarrier = messageQueue.getClass().getDeclaredMethod("postSyncBarrier");
        postSyncBarrier.setAccessible(true);
        return (int) postSyncBarrier.invoke(messageQueue);
    } catch (NoSuchMethodException e) {
        e.printStackTrace();
    } catch (IllegalAccessException e) {
        e.printStackTrace();
    } catch (InvocationTargetException e) {
        e.printStackTrace();
    }
    return -1;
}

public static void removeSyncBarrier(Handler handler, int barrier) {
    MessageQueue messageQueue = handler.getLooper().getQueue();
    try {
        Method removeSyncBarrier = messageQueue.getClass().getDeclaredMethod("removeSyncBarrier", int.class);
        removeSyncBarrier.setAccessible(true);
        removeSyncBarrier.invoke(messageQueue, barrier);
    } catch (NoSuchMethodException e) {
        e.printStackTrace();
    } catch (IllegalAccessException e) {
        e.printStackTrace();
    } catch (InvocationTargetException e) {
        e.printStackTrace();
    }
}

輸出順序是 4 3 1 5 2

3、scheduleTraversals 和 doTraversal

  1. scheduleTraversals
  2. postSyncBarrier
  3. mChoreographer.postCallback
  4. Choreographer ... → doCallback
  5. mTraversalRunnable.run → doTraversal
  6. removeSyncBarrier

這整個過程只有異步消息可以被處理,Choreographer 過程中的動作也都是異步消息,這樣可以確保 Choreographer 的順利運轉,也確保了第一時間執行 doTraversal(doTraversal → performTraversals 就是執行 view 的 layout、measure、draw),這個過程中如果有其他同步消息,也無法得到處理,都要等到 doTraversal 之后

下面這 2 行代碼就沒有 postSyncBarrier,顯然沒有 View 繪制的優先級高

[ViewRootImpl.java→]

mChoreographer.postCallback(Choreographer.CALLBACK_INPUT, ...

mChoreographer.postCallback(Choreographer.CALLBACK_ANIMATION, ...

四、舉例分析

以下圖為例,分析執行過程

  1. postCallback(runnable1) → scheduleFrameLocked() → scheduleVsync()
  2. frameTimeNanos1 時刻收到 VSync,往 Looper 隊列插入一個 msg
  3. Looper 取出 2 的 msg,調用 onVsync(frameTimeNanos1) → doFrame(frameTimeNanos1)
    ??3.1) 判斷沒有掉幀
    ??3.2) doCallbacks 調用 runnable1.run()
  4. postCallback(runnable1) → scheduleFrameLocked() → scheduleVsync()
  5. postCallback(runnable3)
    scheduleFrameLocked() 判斷 mFrameScheduled == true 直接 return,所以并不會調用 scheduleVsync()
  6. frameTimeNanos2 時刻收到 VSync,往 Looper 隊列插入一個 msg
  7. Looper 取出 6 的 msg,調用 onVsync(frameTimeNanos2) → doFrame(frameTimeNanos2)
    7.1 雖然有延遲,但是延遲沒有超過 16 毫秒,判斷沒有掉幀
    7.2 doCallbacks 調用 runnable2.run() 和 runnable3.run()
  8. 非 UI 線程 postCallback(runnable4) 往 Looper 隊列插入一個 msg
  9. frameTimeNanos3 時刻接收不到 VSync,因為自上次收到 VSync 后,未調用過 scheduleVsync()
  10. Looper 取出 8 的 msg,調用 scheduleFrameLocked → scheduleVsync()
  11. frameTimeNanos4 時刻收到 VSync,往 Looper 隊列插入一個 msg
  12. Looper 取出 11 的 msg,調用 onVsync(frameTimeNanos4) → doFrame(frameTimeNanos4)
    12.1 延遲超過 16 毫秒,判斷掉幀
    12.2 修正 frameTimeNanos,frameTimeNanos = frameTimeNanos5
    12.3 doCallbacks 調用 runnable4.run()
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